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Re: What are you working on? [Re: HeelX] #408431
10/01/12 06:52
10/01/12 06:52
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
@MasterQ32: Are there normal maps on the walls? Looks very flat!

@HeelX: Reminds me of Wacky Wheels!

Re: What are you working on? [Re: PadMalcom] #408434
10/01/12 07:56
10/01/12 07:56
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
Wallpaper's bumpiness is rather small scale. Normalmaps don't help much to simulate them except perhaps you are using excessive filtering. Better option is to use a more suitable BRDF to simulate the effect micro facets have on lighting. But I think for their case it's totally fine to keep it that way.

Re: What are you working on? [Re: Hummel] #408437
10/01/12 09:32
10/01/12 09:32
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Also my normalmapping shader can create a really good depth effect but we reduced the normal map strength because a normal wallpaper with a depth of about 5mm is not really real grin


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #408462
10/01/12 19:12
10/01/12 19:12
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
@HeelX:
Great Fzero circuit It was one of my favourite SNES Racer laugh
If you keep adding details, you can finish with some awesome track.
Your beginning is top, just keep adding stuff.

Fzero Gamecube Desert Level

canion race video

Re: What are you working on? [Re: ratchet] #408469
10/01/12 20:14
10/01/12 20:14
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
@ratchet: F-Zero GX was the worst installment of the series imho. And no, I won't go for retro textures. Since F-Zero and F-Zero X are for me the best racing games ever, I won't clone them. If I will ever come that far, it will hopefully contain the quintessence of F-Zero - racing with high speed without weapons - but with something different as well wink robots and stuff!

Re: What are you working on? [Re: HeelX] #408473
10/01/12 23:47
10/01/12 23:47
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
@ratchet: F-Zero GX was the worst installment of the series imho. And no, I won't go for retro textures.

Have you really played it ? it was incredibly fast, really fun nad the challenges and cups were hard on the last ...
I mean it's more some sort of personnal taste onec again laugh

I didn't say anything about retro textures ... you use what you like laugh
I bet very well choosen or made textures and detailled enought for the track are the most important thing.
And with some shaders (Glowing like night cricuit, reflective for futurist parts , specular for circuit outdoor in the sun etc ... ) you can obtain some great result.

Be inspired : (Ogre 3D game !)

TrackVerse circuit ( quality texturing)
city circuit screenshot
jungle circuot screenshot
TrackVerse in game video : City

But i htink you target more simpler and more accessible graphics specially if you won't make it in a team or won't recruit or adress level work to some skilled 3D artist freelance ?
Keep it up laugh

Last edited by ratchet; 10/01/12 23:49.
Re: What are you working on? [Re: ratchet] #408483
10/02/12 08:33
10/02/12 08:33
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I only like the city circuit screenshot wink I want to test out certain things separately and when the time comes, we'll see what happens smile

Last edited by HeelX; 10/02/12 08:33.
Re: What are you working on? [Re: HeelX] #408517
10/02/12 19:39
10/02/12 19:39
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Yep the Circuit screenshots are the better.
The jungle is oot much like some Rally circuit or Star Wars flying motorbike circuit , not too much futurist circuit laugh !
I think you target F Zero style or some Wipeout style ?

You have a solid base, adding 3D models around the circuit shouldn't be so hard !

Re: What are you working on? [Re: ratchet] #408538
10/03/12 14:01
10/03/12 14:01
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: ratchet
You have a solid base, adding 3D models around the circuit shouldn't be so hard!
The prototype was more a workflow test (Cinema 4D -> Gamestrudio), I fulfilled all requirements I wrote down and, no, it won't be recycled. I intend to make several prototypes for some key elements and then I will built the game from scratch, if I am convinced. That is the important thing for me.

Last edited by HeelX; 10/03/12 14:01.
Re: What are you working on? [Re: HeelX] #408582
10/03/12 21:18
10/03/12 21:18
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Working on an easy-to-use UI for Gamestudio based on default panel elements

Code:
editWindowEditorSettings = g_window_create(128, 128, 256, "Editor Settings", GWINDOW_MOVE | GWINDOW_HIDE);
g_window_addtext(editWindowEditorSettings, "Model Files:");
PANEL *panList = g_window_addlist(editWindowEditorSettings, 192);
TEXT *txtFiles = txt_create(99999, -1);
int fileCnt = txt_for_dir(txtFiles, "Models\\*.mdl");
int i;
for(i = 0; i < fileCnt; i++)
{
	g_listbox_add(panList, (txtFiles->pstring)[i]);
}
ptr_remove(txtFiles);
gWriteY = 0;	// Prevent buttons from writing to y information
g_window_addbutton(editWindowEditorSettings, "Create", 64, GALIGN_LEFT, 0, NULL);
g_window_addbutton(editWindowEditorSettings, "Morph", 64, GALIGN_LEFT, 64, NULL);
g_window_addbutton(editWindowEditorSettings, "Clone", 64, GALIGN_RIGHT, -64, NULL);
gWriteY = 1;	// Enable it for the last button again
g_window_addbutton(editWindowEditorSettings, "Delete", 64, GALIGN_RIGHT, 0, NULL);
g_window_addblank(editWindowEditorSettings);
g_window_adddigits(editWindowEditorSettings, "Grid Snap: %3.0f", &editGridsize);
g_window_addslider(editWindowEditorSettings, &editRawGridsize, 0, 7);



Visit my site: www.masterq32.de
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