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3 registered members (AndrewAMD, Quad, M_D),
1,217
guests, and 1
spider. |
Key:
Admin,
Global Mod,
Mod
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Re: AckphysX3 development thread
[Re: 3dgs_snake]
#410282
10/31/12 15:21
10/31/12 15:21
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chris_oat
Unregistered
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chris_oat
Unregistered
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I tested the plugIn with A7 and its working great! In my game i will only need basic physics and hopefully a physical character (pX3ent_move). I will test it further and report any errors. THanks 3dgs_snake for this awesome PlugIn!
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Re: AckphysX3 development thread
[Re: ]
#410305
10/31/12 21:34
10/31/12 21:34
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chris_oat
Unregistered
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chris_oat
Unregistered
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hmmm does Terrains work already with that plugin? My Terrain is always passable for physical entities. i tried the following codes:
pX3ent_settype(me, PH_STATIC, PH_POLY);
or...
pX3ent_settype(me,PH_STATIC,PH_TERRAIN|PH_MODIFIED);
both ways seems not to work for me.
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Re: AckphysX3 development thread
[Re: Sajeth]
#410321
11/01/12 09:26
11/01/12 09:26
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chris_oat
Unregistered
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chris_oat
Unregistered
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jep, that did it! Thanks Sajeth
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Re: AckphysX3 development thread
[Re: 3dgs_snake]
#414966
01/11/13 19:09
01/11/13 19:09
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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This plugin looks great. Any plans/time eta on adding the PhysX Particle system? Soo waiting for it, to experiment
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: AckphysX3 development thread
[Re: Rackscha]
#415205
01/14/13 22:41
01/14/13 22:41
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Oh and one additional request: GPU acceleration, it seeems that it currently runs on CPU only? o.O
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: AckphysX3 development thread
[Re: Rackscha]
#416212
01/29/13 06:21
01/29/13 06:21
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Joined: Feb 2010
Posts: 320 TANA/Madagascar
3dgs_snake
OP
Senior Member
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OP
Senior Member
Joined: Feb 2010
Posts: 320
TANA/Madagascar
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Hi, The plugin has been updated to physX 3.2.2. A little bug in CCT creation has been fixed (thanks to 3run). You can grab it here. Oh and one additional request: GPU acceleration, it seeems that it currently runs on CPU only? I have an ATI card, so for now, I can't test GPU acceleration. I'll try to find a n NVidia card and will wee what I can do .
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Re: AckphysX3 development thread
[Re: 3dgs_snake]
#416223
01/29/13 11:47
01/29/13 11:47
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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In the PhysX manual, there is an example on how to do it(check for GPU support, enable GPU and check if GPU is REALLY enabled or just a fallback to cpu).
I think even a blindwrite is possible with this^^
Otherwhise: i have a NVidiaCard*hint hint*
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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