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Re: AckphysX3 development thread [Re: 3dgs_snake] #410282
10/31/12 15:21
10/31/12 15:21

C
chris_oat
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chris_oat
Unregistered
C



I tested the plugIn with A7 and its working great!
In my game i will only need basic physics and hopefully a physical character (pX3ent_move).
I will test it further and report any errors.
THanks 3dgs_snake for this awesome PlugIn!

Re: AckphysX3 development thread [Re: ] #410305
10/31/12 21:34
10/31/12 21:34

C
chris_oat
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chris_oat
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C



hmmm does Terrains work already with that plugin?
My Terrain is always passable for physical entities.
i tried the following codes:
Code:
pX3ent_settype(me, PH_STATIC, PH_POLY);

or...
Code:
pX3ent_settype(me,PH_STATIC,PH_TERRAIN|PH_MODIFIED);


both ways seems not to work for me.

Re: AckphysX3 development thread [Re: ] #410308
10/31/12 23:12
10/31/12 23:12
Joined: Apr 2008
Posts: 650
Sajeth Offline
User
Sajeth  Offline
User

Joined: Apr 2008
Posts: 650
PhysX seems to have problems with scaled terrain. Try it with unscaled terrain laugh


Teleschrott-Fan.
Re: AckphysX3 development thread [Re: Sajeth] #410321
11/01/12 09:26
11/01/12 09:26

C
chris_oat
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chris_oat
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jep, that did it! Thanks Sajeth laugh

Re: AckphysX3 development thread [Re: ] #410326
11/01/12 09:50
11/01/12 09:50
Joined: Jan 2012
Posts: 39
B
BySharDe Offline
Newbie
BySharDe  Offline
Newbie
B

Joined: Jan 2012
Posts: 39
Write onw DLLs is really amazing!
I tested on A8.40 and it works fine.

Re: AckphysX3 development thread [Re: BySharDe] #413399
12/13/12 11:07
12/13/12 11:07
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline OP
Senior Member
3dgs_snake  Offline OP
Senior Member

Joined: Feb 2010
Posts: 320
TANA/Madagascar
The DLL has been updated. A CCT bug has been found(and fixed) thanks to 3run.

Re: AckphysX3 development thread [Re: 3dgs_snake] #414966
01/11/13 19:09
01/11/13 19:09
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
This plugin looks great.
Any plans/time eta on adding the PhysX Particle system? Soo waiting for it, to experiment laugh


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: AckphysX3 development thread [Re: Rackscha] #415205
01/14/13 22:41
01/14/13 22:41
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Oh and one additional request: GPU acceleration, it seeems that it currently runs on CPU only? o.O


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: AckphysX3 development thread [Re: Rackscha] #416212
01/29/13 06:21
01/29/13 06:21
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline OP
Senior Member
3dgs_snake  Offline OP
Senior Member

Joined: Feb 2010
Posts: 320
TANA/Madagascar
Hi,

The plugin has been updated to physX 3.2.2. A little bug in CCT creation has been fixed (thanks to 3run). You can grab it here.

Quote:
Oh and one additional request: GPU acceleration, it seeems that it currently runs on CPU only?

I have an ATI card, so for now, I can't test GPU acceleration. I'll try to find a n NVidia card and will wee what I can do smile .

Re: AckphysX3 development thread [Re: 3dgs_snake] #416223
01/29/13 11:47
01/29/13 11:47
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
In the PhysX manual, there is an example on how to do it(check for GPU support, enable GPU and check if GPU is REALLY enabled or just a fallback to cpu).

I think even a blindwrite is possible with this^^

Otherwhise: i have a NVidiaCard*hint hint*


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

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