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Relief mapping shader : #408727
10/06/12 00:12
10/06/12 00:12
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Impressive laugh
But it's Unity 3D only , there is a webplayer demo also.

http://forum.unity3d.com/threads/152531-New-relief-mapping-techniques-%28fast%29

I see lot of usefull usse of such shader for rectangle based textures.

Re: Relief mapping shader : [Re: ratchet] #408730
10/06/12 03:07
10/06/12 03:07
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
Well, he optimized relief mapping for the limited case that there are only two possible height values.
Not much magic.
($20-$35 is a bad joke.)

Re: Relief mapping shader : [Re: Hummel] #408802
10/07/12 20:41
10/07/12 20:41
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Have you tried the demo ???????

You have a slider to move the height extrusion value in real time ! So you can modify the extrusion height in real time, for special effects.
Yep the price is hight for one shader only !

BUT :
If you have some game in the makings and you find it alredy successfull and it will give you 5$ for each sell, believe me it's nothing to spend some 25$ or 35$ laugh

---------------------

Someone having a stable and powerfull game base, susscessfull on IndieDb for example will invest more on 3D assets , textures, or some shader to bring the level up of the game.
Or he will pay for some freelancer 3D artist to make some models for him.

All depends in that question :
Have you some solid game, gorgeous with good play and with some good popularity ?
Well i stop here caus it's a totally different subject of talking about when invest or not in 3D assets !

---------------

Anyway it's a cool shader , less exepensive in GPU , and if someone plans a game taht would use it a lot (dunegon game walls , futurist environments , weapons and 3D assets etc ...) indeed it can be agreat deal laugh

Re: Relief mapping shader : [Re: ratchet] #408952
10/09/12 19:15
10/09/12 19:15
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
The shader is not complicated (compared to other ones) and really boring.
Plus, you can only use it with one height on the whole model, which can be used in very rare occasions.

Re: Relief mapping shader : [Re: Rei_Ayanami] #408954
10/09/12 19:19
10/09/12 19:19
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
BUT: you can adjust this binary height laugh


Visit my site: www.masterq32.de
Re: Relief mapping shader : [Re: MasterQ32] #408962
10/09/12 20:41
10/09/12 20:41
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
It's not my shader laugh
I found it cool and could be usefull and less GPU expensive if your game need that sort of extrusion on all Walls !
And i haven't seen some published game useing such shader laugh
Could doo great for SCI FI games texture levels for example.

Well ...

Re: Relief mapping shader : [Re: ratchet] #408963
10/09/12 20:46
10/09/12 20:46
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
I wonder what would happen if you used a high res texture for that shader, then a lower res one overlaying, it would give the illusion of realistic sharp edges, but still have detail variations. hmmmmmmmmmmmmm............

Re: Relief mapping shader : [Re: Rei_Ayanami] #409029
10/10/12 15:15
10/10/12 15:15
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: Rei_Ayanami
The shader is [...] really boring.
I wonder how an entertaining shader looks like?

Re: Relief mapping shader : [Re: HeelX] #409032
10/10/12 15:28
10/10/12 15:28
Joined: Apr 2008
Posts: 650
Sajeth Offline
User
Sajeth  Offline
User

Joined: Apr 2008
Posts: 650
An entertaining shader takes a video ID in skill1 and then renders the corresponding Redtube video on an ingame surface. Now, do we have a shader expert with a bit too much free time on their hands..?


Teleschrott-Fan.
Re: Relief mapping shader : [Re: HeelX] #409047
10/10/12 18:10
10/10/12 18:10
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
Originally Posted By: HeelX
Originally Posted By: Rei_Ayanami
The shader is [...] really boring.
I wonder how an entertaining shader looks like?

maybe a woman undresser shader? grin


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