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Re: What are you working on? [Re: Superku] #408758
10/06/12 22:21
10/06/12 22:21
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Emre@ but that way, player's movement acts like PH_CHAR with physX, right? I mean, player himself doesn't have any collusions with rigid bodies, but can only push them (even big ones, which couldn't be pushed by player). Did you overcome that somehow?

rvL_eXile@ looks nice, but I have to agree with Superku about DOF effect.


Looking for free stuff?? Take a look here: http://badcom.at.ua
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Re: What are you working on? [Re: 3run] #408759
10/06/12 22:43
10/06/12 22:43
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
yes, youre both right! The DOF needs more imrovements. Put it on the list, but with an low priority wink

regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #408760
10/06/12 23:18
10/06/12 23:18
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Remove the DoF completely, IMO it has nothing to do in a first person game, it always hurts the visuals and oftentimes the gameplay. DoF can look nice in 3rd person, 2.5D, puzzle games and the like.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #408761
10/06/12 23:21
10/06/12 23:21
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Yes we'll do this! Thx for your comments

regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: 3run] #408766
10/06/12 23:49
10/06/12 23:49
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
User
Emre  Offline
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Originally Posted By: 3run
Emre@ but that way, player's movement acts like PH_CHAR with physX, right? I mean, player himself doesn't have any collusions with rigid bodies, but can only push them (even big ones, which couldn't be pushed by player). Did you overcome that somehow?


i don't know how is the physx but yes, player himself doesn't have any collisions with rigid bodies. that's not problem for my game. but if you want to collision for player, you can do that.

sample code & ss
Code:
NewtonBody* player_temp;
action player_coll()//barrel.mdl
{


	newton_addentity(me, (float)my.skill1, NEWTON_CONVEXHULL, onforceandtorque);
	float m[16];
	while(!player)
	{
		wait(1);
	}
	VECTOR temp_vec;
	while(1)
	{
	
		vec_set(my.x,player.x);
		player_temp=my.skill99;
		my.pan=0;
		my.tilt=0;
		my.roll=0;
		ent_getmatrix_rb(me, m);
		NewtonBodySetMatrix(player_temp, m);
		vec_set(temp_vec.x,player.x);
		vec_sub(temp_vec,my.x);
		NewtonBodySetVelocity(player_temp, vectorf(temp_vec.x, temp_vec.y, temp_vec.z));
		wait(1);
	}
}


Re: What are you working on? [Re: rvL_eXile] #408767
10/06/12 23:51
10/06/12 23:51
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
User
SchokoKeks  Offline
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
Didn't post any project for quite some time.

Here's a screenshot of my MMORPG tech demo. I'll hopefully have a public test for stability later today (sunday), so if you're interested keep an eye on the projects forum.


Re: What are you working on? [Re: SchokoKeks] #408887
10/08/12 22:19
10/08/12 22:19
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Small update of my level editor:


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #408978
10/09/12 22:34
10/09/12 22:34
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Update:


yes the windows are to bright... will be fixed asap!

Last edited by rvL_eXile; 10/09/12 22:34.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #409087
10/11/12 12:46
10/11/12 12:46
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW

Last edited by rvL_eXile; 10/11/12 12:46.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #409088
10/11/12 12:57
10/11/12 12:57
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Reminds me to the entrance hall of the mannor in Resident Evil 1!

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