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Re: What are you working on? [Re: PadMalcom] #409090
10/11/12 13:40
10/11/12 13:40
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Quote:
Reminds me to the entrance hall of the mannor in Resident Evil 1!
+1
Very pro level design ! Great.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #409142
10/12/12 08:41
10/12/12 08:41
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
thx guys laugh


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #409167
10/12/12 19:24
10/12/12 19:24
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline
Senior Member
xbox  Offline
Senior Member

Joined: Nov 2006
Posts: 497
Ohio
@eXile - How did you do the upward light flares? I first thought they were just sprites, until I saw one in the upper left corner wrap around a bump in the wall. I've been trying to get that perfect look, to no avail

Re: What are you working on? [Re: xbox] #409168
10/12/12 19:30
10/12/12 19:30
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
it's just simple:
use a spotlight with a really low falloff value + a simple pointlight
this results in a soft spotlight. with adjusting the spotlight angle you get a really nice effect

Last edited by rvL_eXile; 10/12/12 19:32.

Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #409174
10/13/12 01:10
10/13/12 01:10
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
User
SchokoKeks  Offline
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
@eXile: really professional quality, I'm amazed!


Just managed to include the CEGUI system into a engine sdk project. Coolest thing is that there are graphical gui editors.
I know that JenGs is working on a plugin for this, but his last post about this is was half a year ago. Are you still working on this?

If I'd only known how easy this was to include I would have never created my own xml-loading gui system..


Last edited by SchokoKeks; 10/13/12 01:29.
Re: What are you working on? [Re: SchokoKeks] #409181
10/13/12 10:42
10/13/12 10:42
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Nice, will you publish a tutorial on how to include it? Is it possible to use different skins with CEGUI? And can you call Lite-C functions from Events of the GUI elements?

Re: What are you working on? [Re: PadMalcom] #409182
10/13/12 11:17
10/13/12 11:17
Joined: Jul 2010
Posts: 283
Germany
J
jenGs Offline
Member
jenGs  Offline
Member
J

Joined: Jul 2010
Posts: 283
Germany
Yes, I still some how woriking on it. I have a full functional dll, with all helper functions included, for example for lists, events and d3d_switch and so on.
I can upload it, but i was hoping Crazy Eddy would release CEGUI 1.0 in time. But, äh, you get it. I will open a thread in projects this afternoon (german time).
I also will release the source code, because I never wrote a documentation.

Re: What are you working on? [Re: jenGs] #409199
10/13/12 17:08
10/13/12 17:08
Joined: Sep 2007
Posts: 101
Luxembourg
K
krial057 Offline
Member
krial057  Offline
Member
K

Joined: Sep 2007
Posts: 101
Luxembourg
Continued working on my component plugin for 3dgs. The GUI component got better. Here a Video:
http://youtu.be/lk2JZ6bL2iQ
(sorry for the crap music. First time using that videocapturing program and couldn't find a way to switch it off :P)

The code you need to do this is very simple and short:
Code:
CPGui(Player)
	//normal button
	if(UIButton(UIRectC(screen_size.x - 200, 100, 200, 40), " A normal button", close))
		printf("button pressed!");
	//Text field
	str_cpy(this->name, UITextField(UIRectC(0, 100, 400, 22), this->name));
	UIIf(UIRepeatButton(UIRectC(screen_size.x - 200, 300, 200, 40), "This is a repeat button"))
		UILabel(UIRectC(screen_size.x - 200, 350, 200, 40), "button down");
	UIEndIf
	//slider
	this->health = UIHSlider(UIRectC(20, 250, 400, 8), this->health, -300, 200);
	STRING* healthasstring = _str("");
	str_for_num(healthasstring, this->health);
	UILabel(UIRectC(0, 300, 400, 40), healthasstring);
CPEnd(Player)



Creating new GUI components is also very easy. You can combine the existing components to make new ones. Here is the code of the slider component:
Click to reveal..
Code:
var UIHSlider(UIRect position, var value, var leftValue, var rightValue, char* sstyle, char* sstyleThumb)
{
	UIStart();

	UIStyle style = UIStyleGet(sstyle);
	if(!style)
	{
		printf("entered wrong style name"); return;
	}
	
	var valueToPixelOffset = ((value - leftValue)/(rightValue - leftValue)) * (position->width - 8) + 4;
	UIRect thumbPos = UIRectC(position->x + valueToPixelOffset - 4, position->y - 5, 8, position->height + 10);
	//Render Background
	UIStyleRender(position, NULL, NULL, style);
	char* temp = NULL;
	//rendr thumb
	if(UIRepeatButton(thumbPos, NULL, NULL, sstyleThumb))
	{
		value = ((IPMousePosition.x - position.x - 4) / (position->width - 8)) * (rightValue - leftValue) + leftValue ;
		value = clamp(value, leftValue, rightValue);
	}

	UIEnd();
	return value;
}

var UIHSlider(UIRect position, var value, var leftValue, var rightValue)
{
	return UIHSlider(position, value, leftValue, rightValue, "defaultHSlider", "defaultSliderThumb");
}




Next up will be GUI functions for automatic layout, more componentes and fix a lot of other stuff ^^

Re: What are you working on? [Re: krial057] #409217
10/13/12 21:38
10/13/12 21:38
Joined: Apr 2011
Posts: 67
Balkan
Pavle Offline
Junior Member
Pavle  Offline
Junior Member

Joined: Apr 2011
Posts: 67
Balkan
I have finally managed to complete 99% of my SkullS game, after some music & end-level statistic tweaking I should be able to post the new demo here, on IndieDB (&ModDB) and also TurboSquid:)









>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<
Re: What are you working on? [Re: Pavle] #409218
10/13/12 21:40
10/13/12 21:40
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Hey, that looks cool smile I am looking forward to play that demo wink

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