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Re: Rope, MBlur, FXAA [Re: rayp] #406394
08/19/12 08:55
08/19/12 08:55
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I like the way the tree is smoothened, but I think Superku himself has still some jaggy's, especially on the borders of the fur and the background. But I don't know how that looks in realtime without zoom ;-)

Re: Rope, MBlur, FXAA [Re: HeelX] #406399
08/19/12 13:08
08/19/12 13:08
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
really amazing!

October Video [Re: txesmi] #409234
10/14/12 09:50
10/14/12 09:50
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Hey guys!
I've uploaded a new video which shows the changes (hopefully they are improvements) that I've made on the first few levels (excluding level 1) and on the non-linear exploration level 25:
http://youtu.be/_zmCAIsWPqs
The airplane in level 3 will be replaced by a raven soon as well as some details and a scrolling background layer will be added, too.



"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: October Video [Re: Superku] #409237
10/14/12 10:11
10/14/12 10:11
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Awesome graphics and gameplay.

I am jealous.

Re: October Video [Re: Rei_Ayanami] #409238
10/14/12 10:51
10/14/12 10:51
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
+1


Visit my site: www.masterq32.de
Re: October Video [Re: MasterQ32] #409242
10/14/12 11:18
10/14/12 11:18
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
All is great laugh

But the soldier and plane are very out of place, instead there should be more cartoon ennemies (flying cartoon bad or bird, cartoon pig soldier for example).
These ennemies make some sort of 4th dimension touch to the game and make it looses it's cohesive world design.
It's your game so do like you want.

Re: October Video [Re: MasterQ32] #409243
10/14/12 11:18
10/14/12 11:18
Joined: Sep 2005
Posts: 352
Germany
preacherX Offline
Senior Member
preacherX  Offline
Senior Member

Joined: Sep 2005
Posts: 352
Germany

Einfach klasse! wink

Re: October Video [Re: ratchet] #409245
10/14/12 11:43
10/14/12 11:43
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Originally Posted By: ratchet
But the soldier and plane are very out of place, instead there should be more cartoon ennemies (flying cartoon bad or bird, cartoon pig soldier for example). These ennemies make some sort of 4th dimension touch to the game and make it looses it's cohesive world design.
It's your game so do like you want.

Hope you read the video announcements. They say that those models are placeholders, not actually game content


Visit my site: www.masterq32.de
Re: October Video [Re: MasterQ32] #409264
10/14/12 15:19
10/14/12 15:19
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Absofuckinglutely awesome, Felix. Fantastic. Incredibly polished. I see myself dying very very often in the future.


Always learn from history, to be sure you make the same mistakes again...
Re: October Video [Re: Uhrwerk] #409279
10/14/12 19:07
10/14/12 19:07
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thank you all very much! And yes, those models are of course only placeholders, probably for quite some time because character design + animation is not my favourite aspect in game development.
Btw. I've decided to vamp up the difficulty a little as it makes room for more interesting jumps, platforms and obstacles. Sadly I am not able to balance the levels so that the difficulty increases consistently, that means sometimes after a hard level follows an easier map but I guess/ hope that's ok?


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
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