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Re: What are you working on?
[Re: HeelX]
#409225
10/14/12 00:55
10/14/12 00:55
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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started modeling the reception (only whiteboxing): regards Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: rvL_eXile]
#409277
10/14/12 18:49
10/14/12 18:49
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Texturing... dont know what to do with the head part... any suggestions?
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: Espér]
#409293
10/15/12 08:16
10/15/12 08:16
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Veeerry good looking, Espér, well done! What do you mean by tiles? Is this level made up of multiple tiles?
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: Germanunkol]
#409294
10/15/12 08:43
10/15/12 08:43
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
Expert
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Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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yes, a tile is a compilation of up to 3 walls and a piece of the floor. (or just floor for center room tiles). every corner, every straight wall and every floor and roof plate is a single entity later, there will be 5 types of each tile, each one with a different roof formation, to get this wavely look of the DK2 room tops. and i want to use complete rooms for different situations. like: instead of using 8x5 tiles for a library, i create a single model room with the same size (to save entity memory)
Last edited by Espér; 10/15/12 08:46.
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Re: What are you working on?
[Re: Espér]
#409328
10/15/12 17:59
10/15/12 17:59
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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mk_1 is right though. Lots of draw-calls (lots of entities) slow down rendering imensely. You can get a lot of fps by combining models wherever possible.
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: Espér]
#409329
10/15/12 18:14
10/15/12 18:14
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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cause i´ve no clue how to xD I told you how several times here on the forums and in private messages / email; if you want a solution, call me.
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