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Re: liteEditor - Development Thread - v0.050 [Re: Kartoffel] #409043
10/10/12 17:31
10/10/12 17:31
Joined: Apr 2008
Posts: 650
Sajeth Offline
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Sajeth  Offline
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Joined: Apr 2008
Posts: 650
Die Crashes in LED sind bei mir auch Dauerzustand, bin mittlerweile mit HorusIDE vollkommen glücklich geworden.


Teleschrott-Fan.
Re: liteEditor - Development Thread - v0.050 [Re: Sajeth] #409044
10/10/12 17:35
10/10/12 17:35
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Ja HorusIDE ist auch sehr gut, aber mir persönlich liegt LED immer noch besser, weil es viele zusätzliche Funktionen hat, die für mich sehr hilfreich sind, es projekt-basierend ist und man auch den Style (Schrift, sämtliche Farben) selbst anpassen kann.

EDIT: hab' gerade gemerkt, dass man gespeicherte Projekte (.led-dateien) nicht wieder laden kann...

Last edited by Kartoffel; 10/10/12 18:00.

POTATO-MAN saves the day! - Random
Re: liteEditor - Development Thread - v0.050 [Re: Kartoffel] #409057
10/10/12 22:13
10/10/12 22:13
Joined: Dec 2002
Posts: 1,999
Switzerland Zürich
JeyKey II Offline
Serious User
JeyKey II  Offline
Serious User

Joined: Dec 2002
Posts: 1,999
Switzerland Zürich
Ja Ich finde es auch schade, dass TechMuc sich überhaupt nicht mehr äussert, obwohl er öfters mal im Forum steckt.
Ich hab LED wieder auf die Seite gelegt und arbeite wieder mit PSPad


[Jeder ist sich selbst am Nächsten]
Re: liteEditor - Development Thread - v0.050 [Re: JeyKey II] #409065
10/10/12 23:14
10/10/12 23:14
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
User
TechMuc  Offline OP
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T

Joined: Jul 2008
Posts: 894
Sorry ja - Das war effektiv doch nur ein sehr kurzfristiger Motivationsschub (auf Grund erster positiver Rezensionen von euch). Hätte ich eigentlich wissen müssen, das die eigentlichen Gründe (Development Stop von Gamestudio - no more than 10 Users expected) einfach schwerer wiegen (vor allem, da ich nun offiziell kein Student mehr bin).
Sorry nochmal. Das Projekt ist nicht total tot, aber ich werde erst wieder in diesem Thread posten, wenn JCL das seit 30 Jahren versprochene Local Debugging einbaut (bzw. anders gesagt, ich das gefühl habe, dass tatsächlich etwas an dieser Engine unternommen wird).

Re: liteEditor - Development Thread - v0.050 [Re: TechMuc] #409881
10/23/12 19:40
10/23/12 19:40
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Please add the following:

1) vertical line at X characters, like 80 or so (adjustable)
2) "go to declaration" and/or "go to definition" doesnt work for me if I use it on own functions. It always goes into "litec.h"
3) Please add hotkeys, like Ctrl + W closes a file tab and other
4) if I run a game with F5 and it runs in windowed mode (set inside the game), the window is not shown on top, I have to use TAB to switch to it - this happens often and sometimes not... I don't know what I am doing wrong
5) If I run the game under Windows 7, the LED icon is extended in the task bar and the engine is not started separately!
6) I can't open a single wmp-file without a wmb-file... I wanted to look at the source of it (in ASCII format). When I click OK on the error message, LED crashes..

Last edited by HeelX; 10/23/12 19:50.
Re: liteEditor - Development Thread - v0.050 [Re: HeelX] #409883
10/23/12 21:41
10/23/12 21:41
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
User
TechMuc  Offline OP
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Joined: Jul 2008
Posts: 894
Hi HeelX,

I really hope, that you havn't tested with version 0.050 but with version 0.091 ( http://www.dev-software.com/led/liteEdit_091.exe ). To your comments:

Quote:

1) vertical line at X characters, like 80 or so (adjustable)


Sorry I do not really get what you mean with that. You want that every X characters a line break is automatically added? If so, should the line break be added in the code or only as a displayed line wrap?

Quote:
2) "go to declaration" and/or "go to definition" doesnt work for me if I use it on own functions. It always goes into "litec.h"


Yes that is a bug, thanks

Quote:
3) Please add hotkeys, like Ctrl + W closes a file tab and other


The next Version (0.092, release the day after tomorrow) will contain settings for shortcuts.

Quote:
5) If I run the game under Windows 7, the LED icon is extended in the task bar and the engine is not started separately!


Generally Debug is executed in LED - though in a completely different process (!!). This is needed to enable led to debug and give quite a lot of information. Probably i will change the behavior of Release mode to be executed independently of led.

Quote:
I can't open a single wmp-file without a wmb-file... I wanted to look at the source of it (in ASCII format). When I click OK on the error message, LED crashes..


This is due to a experimental level editor I added some versions ago. I'll remove this editor again, so you can just work on this file - like with any other ASCII file.

Thanks a lot for your suggestions,
regards,
Timo

Re: liteEditor - Development Thread - v0.050 [Re: TechMuc] #409884
10/23/12 21:44
10/23/12 21:44
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Number 1 is that he wants a visible line after x columns.
Example with 80 columns: http://img.widerwille.com/KN4T


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: liteEditor - Development Thread - v0.050 [Re: TechMuc] #409885
10/23/12 21:52
10/23/12 21:52
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Hi Timo,
yes, I used the latest version (0.91).

For the vertical line, see the following screenshot from Programmers' Notepad which I always use for Lite-C coding:



It shows a slight vertical line, in my case set at characters = 90. It serves as a visual help, to measure how much is written into a line; it's very good to keep the source in a certain shape - I don't want a line break there, but an aid.

Quote:
I'll remove this editor again, so you can just work on this file - like with any other ASCII file.


Thanks.

Re: liteEditor - Development Thread - v0.050 [Re: TechMuc] #409888
10/23/12 22:16
10/23/12 22:16
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline
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Aku_Aku  Offline
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Joined: Sep 2009
Posts: 993
Budapest
I would like to try (maybe to test) this editor.
Can i use that with other language than german, preferably english?

Re: liteEditor - Development Thread - v0.050 [Re: Aku_Aku] #409890
10/24/12 07:46
10/24/12 07:46
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
User
TechMuc  Offline OP
User
T

Joined: Jul 2008
Posts: 894
@Aku: Actually the Editor is in english?

@Heel:

So probably something like this? Bah that's really ugly laugh

Last edited by TechMuc; 10/24/12 07:46.
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