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liteEditor - v0.102: Shader Editor & Publishing Process [Re: TechMuc] #410191
10/30/12 10:28
10/30/12 10:28
Joined: Jul 2008
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T
TechMuc Offline OP
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TechMuc  Offline OP
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Posts: 894
Hi,

I'm excited to announce two new features which are included in the next version of liteEditor (1.03):
- Shader Preview
- Independent Publisher

The independent publisher has the following features:
1) Maintain the complete folder structure while publishing
2) Folder based and automatic packing of files into WRS ressources (e.g.: You want all files in the "music" folder to be packed into music.wrs and all files in the "models" folder to "models.wrs". This is just one click away).
3) Dependent files are automatically detected (e.g. Levels Files, LOD Model Files, or External Textures)

Future Plans:
4) Automatic Packaging for no PRO Users
5) Change Icon of generated EXE file

Video: http://www.dev-software.com/public/LED/PublishProcess/PublishProcess.mp4

The Shader Viewer is a very lightweight tool to edit and check FX files. General Features:
1) Context sensitive FX Editing (e.g. you type any render state, and you'll get all possible return values)
2) Support for all 3D-Gamestudio Functionality
3) Full Integration into Nivdia & Microsoft & Acknex Help Tools
4) Lightwight shader viewer

Video: http://www.dev-software.com/public/LED/fx_edit/fx_edit.mp4

The new version will be released tomorrow, though Version 1.02 (the current version) already includes (!!) the shader editor.

PS: A Feature, probably nobody takes care of:
Complete Zorro Integration.
http://dev-software.com/public/LED/liteEdit_Zorro/Unbenannt.mp4

Last edited by TechMuc; 10/30/12 10:38.
Re: liteEditor - v0.102: Shader Editor & Publishing Process [Re: TechMuc] #410208
10/30/12 12:07
10/30/12 12:07
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
This looks fantastic! laugh
I especially like feature 2) of the publisher and the instant help with available shader constants.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: liteEditor - v0.102: Shader Editor & Publishing Process [Re: Superku] #410213
10/30/12 14:39
10/30/12 14:39
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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TechMuc  Offline OP
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Posts: 894
okay added an icon option. You can not set up a predefined icon (ico file) for the publishing process.
Now I'll add a decrypting / encrypting method for everyone (at least I'll try to..)
Additionally (for PRO Users) I'll add automatic compiling of all FX files..

Last edited by TechMuc; 10/30/12 14:54.
Re: liteEditor - v0.102: Shader Editor & Publishing Process [Re: TechMuc] #410235
10/30/12 20:59
10/30/12 20:59
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
EXCELLENT!

The shader preview is great for playing around and livetesting new shaderideas.
GreatJob laugh


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: liteEditor - v0.102: Shader Editor & Publishing Process [Re: TechMuc] #410345
11/01/12 14:07
11/01/12 14:07
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline
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Aku_Aku  Offline
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Joined: Sep 2009
Posts: 993
Budapest
I tried your editor, and it is really cool!
Great job, i can't say more.
Do you plan the usage of splitted window in the future?

Re: liteEditor - v0.102: Shader Editor & Publishing Process [Re: Aku_Aku] #410348
11/01/12 14:23
11/01/12 14:23
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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TechMuc  Offline OP
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Posts: 894
Hi Aku,

You can already split the windows. Window --> New Window. You an also drag all windows by click their tabs, and dragging the tab outsideof the tab area. Afterwards you can add this window anywhere you want to (in the editor). Please let me know if this is what you've asked for laugh

As a general Note: The developing progress will slow down again now a little bit, as my job starts again - but this weekend a new version will be released, which will contain a beta version of the new publishing & some more enhancements. From then on, my effort will just be based on the requests you have laugh

Regards,
Timo

Last edited by TechMuc; 11/01/12 14:28.
Re: liteEditor - v0.102: Shader Editor & Publishing Process [Re: TechMuc] #410351
11/01/12 14:40
11/01/12 14:40
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline
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Aku_Aku  Offline
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Posts: 993
Budapest
I tried, but wasnt splitted, only a new window opened.

And here is a bugreport.
I started a new instance of the program. The second closing was successful. When a closed the first i got this:
Quote:
Problem signature:
Problem Event Name: APPCRASH
Application Name: LED.exe
Application Version: 0.1.0.2
Application Timestamp: 508cf845
Fault Module Name: StackHash_f43c
Fault Module Version: 6.1.7601.17725
Fault Module Timestamp: 4ec49b8f
Exception Code: c0000374
Exception Offset: 000ce6c3
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1038
Additional Information 1: f43c
Additional Information 2: f43cac30086ce4e4a9140b7d326fe968
Additional Information 3: 6e39
Additional Information 4: 6e39a5fff671046ba82b536cc84e0a79

Re: liteEditor - v0.102: Shader Editor & Publishing Process [Re: Aku_Aku] #410355
11/01/12 14:52
11/01/12 14:52
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
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TechMuc  Offline OP
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Posts: 894
Thanks I'll check that. What Version of Windows do you have installed?

Last edited by TechMuc; 11/01/12 14:53.
Re: liteEditor - v0.102: Shader Editor & Publishing Process [Re: TechMuc] #410357
11/01/12 15:50
11/01/12 15:50
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline
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Aku_Aku  Offline
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Joined: Sep 2009
Posts: 993
Budapest
Windows 7 64-bit Ultimate Ed.

Re: liteEditor - v0.102: Shader Editor & Publishing Process [Re: Aku_Aku] #410359
11/01/12 16:03
11/01/12 16:03
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
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TechMuc  Offline OP
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Posts: 894
Vertical Splititng causes a lot of problems atm - therefore it will not be implementd in near future - sorry.

Last edited by TechMuc; 11/01/12 18:01.
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