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New terrain shader without normalmapping #410092
10/27/12 21:37
10/27/12 21:37
Joined: May 2009
Posts: 5,365
Caucasus
3run Offline OP
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3run  Offline OP
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Joined: May 2009
Posts: 5,365
Caucasus
I loved new terrain shader from last AUM, but I wanted to know if it possible to disable normalmapping? I don't need it in my project, but I still need perpixel lightning.


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Re: New terrain shader without normalmapping [Re: 3run] #410198
10/30/12 11:16
10/30/12 11:16
Joined: May 2009
Posts: 5,365
Caucasus
3run Offline OP
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3run  Offline OP
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So, is it impossible or just noone cares? grin


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Re: New terrain shader without normalmapping [Re: 3run] #410211
10/30/12 14:16
10/30/12 14:16
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Posts: 4,225
Germany / Essen
Removing the normal mapping shouldn't be too hard. The easiest way is to use flat normalmaps.

I'd even give it a try removing the NM part from the code, but I'm too stupid to find the download link. :-(


Always learn from history, to be sure you make the same mistakes again...
Re: New terrain shader without normalmapping [Re: Uhrwerk] #410214
10/30/12 14:50
10/30/12 14:50
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
3run, if you want a custom terrain shader, just call me.

Re: New terrain shader without normalmapping [Re: HeelX] #410269
10/31/12 12:31
10/31/12 12:31
Joined: May 2009
Posts: 5,365
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3run Offline OP
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3run  Offline OP
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Uhrwerk@ You can find it in latest AUM, here it is:
AUM On-line
Download link to it:
AUM 107 Resources (30 MB)
I'm not able to upload only terrain example, cause I'm not at home right now.


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