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Re: liteEditor - Development Thread - v0.020 [Re: TechMuc] #401431
05/19/12 09:33
05/19/12 09:33
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Sajeth Offline
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Needs a dark GUI :o)


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liteEditor - Development Thread - v0.030 [Re: Sajeth] #401624
05/22/12 18:44
05/22/12 18:44
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TechMuc Offline OP
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Finally version 0.030 is out.
All feature requests are implemented (!). Especially the manual section and the complete "new-file" progress took a while..

Please download the latest version from http://www.dev-software.com/led/liteEdit_030.exe
or (really, really seriously) you can update your program (you'll only download 10 instead of 40 mb) when starting led and press help->update or when starting update.exe..

I would love to hear a little bit of feedback laugh

Re: liteEditor - Development Thread - v0.030 [Re: TechMuc] #401671
05/23/12 08:47
05/23/12 08:47
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TechMuc Offline OP
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Committed a small patch, due to a bug in the parsing progress.

Re: liteEditor - Development Thread - v0.030 [Re: TechMuc] #401736
05/23/12 19:53
05/23/12 19:53
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TechMuc Offline OP
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implemented anet manual.



Last edited by TechMuc; 05/23/12 19:53.
Re: liteEditor - Development Thread - v0.030 [Re: TechMuc] #401755
05/24/12 08:28
05/24/12 08:28
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sivan Offline
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hi

I updated, there was a long error message I ignored (something xml related), but finished well.

commenting is fine laugh but after commenting +uncommenting defines, they become grey instead of magenta. the word #defines changes well.

but I get an engine error message: too many functions as I start my project (run in release mode with nexus set to 200). Apparently it is not allowed to run any function. It happened also once before the update, I will check when it could happen to help you with a bit more details... Maybe a clear reinstall could help...

Are there shortcuts for e.g. code jumper and help? It would be fine to use them at the same time (or access easily because help is not needed always), I mean, one is on the right and another is at the bottom, like in SED, or in a similar customized way.

and I like the white gui laugh but a dark would be also cool.

Last edited by sivan; 05/24/12 08:29.

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Re: liteEditor - Development Thread - v0.030 [Re: sivan] #401756
05/24/12 08:38
05/24/12 08:38
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TechMuc Offline OP
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thanks mate.

Quote:
commenting is fine but after commenting +uncommenting defines, they become grey instead of magenta. the word #defines changes well.


Seems to be a small bug in recoloring. I'll check that - fixed.

Quote:
but I get an engine error message: too many functions as I start my project (run in release mode with nexus set to 200). Apparently it is not allowed to run any function. It happened also once before the update, I will check when it could happen to help you with a bit more details... Maybe a clear reinstall could help...


I never had this error message, but i always try to run in debug mode. I'll recheck the release mode.

Quote:
Are there shortcuts for e.g. code jumper and help? It would be fine to use them at the same time (or access easily because help is not needed always), I mean, one is on the right and another is at the bottom, like in SED, or in a similar customized way.


At there moment not, but will be in the next version. You can of course see the code jumper and the help at the same time. Just try drag and drop of the windows (drag the "tab" - where the name "code jumper" is..). But i'll also implement shortcuts.

Last edited by TechMuc; 05/24/12 19:54.
Re: liteEditor - Development Thread - v0.030 [Re: TechMuc] #401758
05/24/12 09:12
05/24/12 09:12
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sivan Offline
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as I see it puts an icon onto desktop but the link is wrong: c:\program files\ledLED.exe

and if a crash happens because of faults in my script, in task manager I see 2 instances of LED.exe instead of one LED.exe and an acknex.exe. I don't know how the compilation/running works, but it would be good to have different names just like when using SED (or Horus).

Probably last time I could drag the windows as I wanted, but now I cannot, I will check it again.


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Re: liteEditor - Development Thread - v0.030 [Re: sivan] #401814
05/24/12 19:54
05/24/12 19:54
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TechMuc Offline OP
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Quote:
as I see it puts an icon onto desktop but the link is wrong: c:\program files\ledLED.exe


Fixed - thanks a small bug in the updater.

Quote:
and if a crash happens because of faults in my script, in task manager I see 2 instances of LED.exe instead of one LED.exe and an acknex.exe. I don't know how the compilation/running works, but it would be good to have different names just like when using SED (or Horus).


I use my own hosting process for the engine. That's why led allows complete debugging of the engine. Actually that is one of the big features of led, as this allows me not only to debug, but maybe in feature, also to implement more advanced debugging features.
But i admit that in a case of a script crash the second process should close too. I'll check that.

Last edited by TechMuc; 05/24/12 19:55.
Re: liteEditor - Development Thread - v0.030 [Re: TechMuc] #402582
06/07/12 11:14
06/07/12 11:14
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TechMuc Offline OP
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Can you just give me a short explanation, how you achieved to really dump the engine? Seems as if it's pretty difficult to really hard-crash the acknex engine...

Re: liteEditor - Development Thread - v0.030 [Re: TechMuc] #402585
06/07/12 12:01
06/07/12 12:01
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sivan Offline
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normally E1513 and E1515 what I get laugh

moreover last time I had no enough memory to run my project in debug mode from LED


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