Hi,
I'm excited to announce two new features which are included in the next version of liteEditor (1.03):
- Shader Preview
- Independent Publisher
The independent publisher has the following features:
1) Maintain the complete folder structure while publishing
2) Folder based and automatic packing of files into WRS ressources (e.g.: You want all files in the "music" folder to be packed into music.wrs and all files in the "models" folder to "models.wrs". This is just one click away).
3) Dependent files are automatically detected (e.g. Levels Files, LOD Model Files, or External Textures)
Future Plans:
4) Automatic Packaging for no PRO Users
5) Change Icon of generated EXE file
Video:
http://www.dev-software.com/public/LED/PublishProcess/PublishProcess.mp4The Shader Viewer is a very lightweight tool to edit and check FX files. General Features:
1) Context sensitive FX Editing (e.g. you type any render state, and you'll get all possible return values)
2) Support for all 3D-Gamestudio Functionality
3) Full Integration into Nivdia & Microsoft & Acknex Help Tools
4) Lightwight shader viewer
Video:
http://www.dev-software.com/public/LED/fx_edit/fx_edit.mp4The new version will be released tomorrow, though Version 1.02 (the current version) already includes (!!) the shader editor.
PS: A Feature, probably nobody takes care of:
Complete Zorro Integration.
http://dev-software.com/public/LED/liteEdit_Zorro/Unbenannt.mp4