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Re: no more wmp [Re: 3run] #410793
11/08/12 22:13
11/08/12 22:13
Joined: Sep 2009
Posts: 155
France
ayks Offline OP
Member
ayks  Offline OP
Member

Joined: Sep 2009
Posts: 155
France
Thanks for answer.
Yes, despite this crash, the editor automatically saves the project in a .$$m and a .$$w which work perfectly in wed, except for the actions which are not attached to the .mdl. (which is probably the cause of the crash).

Re: no more wmp [Re: ayks] #410801
11/09/12 08:29
11/09/12 08:29
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
yes, the crash can occur because if you use my editor the attached action scripts are not found.
if you check the $$m file, check a model that should have an action, its name should be saved under it.
but I checked it only with my own levels, so have no real experience with such cases like yours.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: no more wmp [Re: sivan] #410802
11/09/12 08:33
11/09/12 08:33
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
and another thing, if you use my editor, it writes some skills into the $$m and always uses the extended model property format. it can cause problems. in Emre's script it is examined whether to use the simple or extended saving of model properties, and does not add those "fictious" data I use.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: no more wmp [Re: sivan] #410808
11/09/12 11:46
11/09/12 11:46
Joined: Sep 2009
Posts: 155
France
ayks Offline OP
Member
ayks  Offline OP
Member

Joined: Sep 2009
Posts: 155
France
I just checked the .$$m file, was interesting, here is an example

Quote:
{ //model
7
-10599.007 -17882.691 1065.669
134.208 359.741 359.561
34.279 34.279 34.279
MOB7LYOBUC.MDL (which is model)
mob_9_foret_1 (which is the name I gave to it in wed)
ndef (which is probably the action which is lost)
-24.370 -24.839 15.165 21.491 21.960 50.649 50 0 0 0 0 0 0 0 0 0 0 0 0 0
00000100000001000000000010000000
0
50
0
0
ndef
}


And it's the same for every MDL, so I think actions are lost. Don't want to bother more so ok for fictious data and thanks again.

Re: no more wmp [Re: ayks] #410860
11/10/12 11:23
11/10/12 11:23
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
after action there are 20 skills in 1 line, I store there bounding box size and some other entity properties used by my editor.

in the next line there are flags.

the last ndef as I remember is material.

the most perfect solution you could get is to integrate Emre's (or my) script into you script, in this case actions would work too. if I have time I'll try to convert my script to include easily, nothing magical inside.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: no more wmp [Re: sivan] #410998
11/11/12 21:21
11/11/12 21:21
Joined: Sep 2009
Posts: 155
France
ayks Offline OP
Member
ayks  Offline OP
Member

Joined: Sep 2009
Posts: 155
France
Ok for the informations.
I tried to integrate since beginning but I get some errors, I must be too bad for make it work correctly but np l:

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