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Re: What are you working on? [Re: Roxas] #411602
11/18/12 01:09
11/18/12 01:09
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Red Shadow Section


Visit my site: www.masterq32.de
Re: What are you working on? [Re: rayp] #411610
11/18/12 10:06
11/18/12 10:06
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
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Stansmedia  Offline
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Joined: Mar 2003
Posts: 1,524
Canada
Raype, that pistol looks excellent.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: What are you working on? [Re: Stansmedia] #411650
11/18/12 15:28
11/18/12 15:28
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
@Roxas :
Don't get me wrong, your ideas and suggestions are welcome but a roleplaying game is quite a lot of work ^^ and I stopped working on several projects because it was just too much for one person. For this reason I restrain myself from adding to much features and things.

Yes this si the mistake we make a lot, we begin simple, but want to put more and more things and features.
So we should make less features, less things in a first time , than complete two levels with menus, effects etc ...

Once done, perhaps add stuff and features ?

For mobile your level would be ok like that , perhaps some rocks and trees, but it would be ok.

I must also not forget that indie rule : Keep things simple laugh

-------------

@rvL_eXile
I would really see some game like that with your levels :
Dark meadow
But with perhaps old customizable guns and stuff ?

Last edited by ratchet; 11/18/12 15:32.
Re: What are you working on? [Re: ratchet] #411663
11/18/12 17:58
11/18/12 17:58
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
new prop:


EDIT:
First shadow results:

Last edited by rvL_eXile; 11/18/12 18:01.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #411667
11/18/12 18:11
11/18/12 18:11
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
working on...

Downhill Inertia
a gravity race prototype

Slope down randomly generated roads. Different each time!



VIDEO

Salud!

Last edited by txesmi; 11/18/12 20:05. Reason: new video
Re: What are you working on? [Re: txesmi] #411669
11/18/12 18:18
11/18/12 18:18
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
The shadows are way too dark @rvl.

Re: What are you working on? [Re: Rei_Ayanami] #411671
11/18/12 18:21
11/18/12 18:21
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
@Rei_Ayanami:
That's just because we had no ambient light
Now we have, but i can't take a new screenshot right now


Visit my site: www.masterq32.de
Re: What are you working on? [Re: rvL_eXile] #411672
11/18/12 18:21
11/18/12 18:21
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Originally Posted By: rvL_eXile
new prop:


EDIT:
First shadow results:

very nice, will look even better when you smooth and color the shadows, I'd suggest a orangish-yellow light, with a darkish blue shadow (low saturation).

laugh

Last edited by lostclimate; 11/18/12 18:22.
Re: What are you working on? [Re: lostclimate] #411677
11/18/12 18:38
11/18/12 18:38
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline
Member
Roxas  Offline
Member

Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
@ratchet
I planned some basic elements, that really should be in the game. ^^ But I also have some extra features, which may or may not be added to the game. This depends upon how the project will work out at the end, and if I'm able to add them afterwards. If I'll finish the project, who knows, maybe there'll be a second game. ^^ But for now I'll focus on this project, and keep you updated about the progress

Re: What are you working on? [Re: Roxas] #411688
11/18/12 20:37
11/18/12 20:37
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI

Last edited by lostclimate; 11/18/12 21:11.
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