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Re: Sky Titans OPEN ALPHA TEST! [Re: alibaba] #406790
08/29/12 19:27
08/29/12 19:27
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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Originally Posted By: painkiller
looks great. BTW, what happened with the Assault rifle that lostclimate made for this game?
Originally Posted By: alibaba
I really don´t know, asked him several times about this. He answered that he is waiting for his pc or something like that.


I moved last year, sent my friend money to send my pc and he still never has. not sure why, everytime I call he says he's going to send it. apparently its just collecting dust in a closet right now.

Its actually quite frustrating. That computer is getting dated by now real bad anyways so I am saving to just build a new one soon anyways, but i really wish I had my old hdd frown ....

EDIT:
Quote:
Just wondering laugh I'm moving right now and probably won't have my pc for a week. I was gonna send it before i left but the zip was 65mb, and I didn't have time to upload it before I left (im on my phone right now.)


lol, just read that... a week my ass..

Last edited by lostclimate; 08/29/12 19:33.
Re: Sky Titans OPEN ALPHA TEST! [Re: lostclimate] #406792
08/29/12 20:10
08/29/12 20:10
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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Hmm.. sad. But it´s not bad at all. There is still a lot to do and so there is no hurry for models laugh
It's great that you're doing this at all!


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Re: Sky Titans OPEN ALPHA TEST! [Re: alibaba] #406795
08/29/12 21:52
08/29/12 21:52
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Small Preview:


Visit my site: www.masterq32.de
Re: Sky Titans OPEN ALPHA TEST! [Re: MasterQ32] #406837
08/30/12 18:52
08/30/12 18:52
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
lol, the wall texture in your video looks familiar laugh

Re: Sky Titans OPEN ALPHA TEST! [Re: lostclimate] #406838
08/30/12 18:57
08/30/12 18:57
Joined: May 2008
Posts: 2,113
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alibaba Offline OP
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alibaba  Offline OP
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Of course it does wink
It´s from your awesome platform model!


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Re: Sky Titans OPEN ALPHA TEST! [Re: alibaba] #407010
09/04/12 13:00
09/04/12 13:00
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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just want to say that the playtest yesterday was really awesome!
fun to play, but the level still needs some tweaking


Visit my site: www.masterq32.de
Re: Sky Titans OPEN ALPHA TEST! [Re: MasterQ32] #410212
10/30/12 14:31
10/30/12 14:31
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
started plotting out a level for this last night now that I have my new computer. Dont have screens since its still only blocked out for basic overlay, and I'm at work, but hopefully I'll have something to show tonight laugh It's basically a planet with a large "crater" with fragmented rock pieces being held above the players head by a large electric forcefield, the entire level takes place in the crater and when you flip gravity you can jump between rock fragments for platforms. contains lava, fireballs shooting out of it and around the level, and a giant electric net that if you hit you die to keep you from leaving the level bounds.

Re: Sky Titans OPEN ALPHA TEST! [Re: lostclimate] #411687
11/18/12 20:35
11/18/12 20:35
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
didnt post pics before, so hopefully this will help redeem me.Its not much, just a basic level plot, The detailed wall is the closest to representing what the art will look like. For most of the level design I plan on using some models with a custom multitexture shader that has surface normalmap support, that way models can be gotten very close to and still look detailed, but from a distance you will also see a model wide normalmap that affects the appearance of the shape of the level pieces. The screens were taken in blender, and no surface multitexture normalmapping is done yet, but diffuse was, and so was the full uv size normal map. the rest of the stuff is all dummy placeholders so I have a look/shape/feel to work off of. I did want to point out that the level looks small both because of the low poly art, and the perspectives available in blender,but I tried to get some screenshots with the camera looking from the distance of the size characters are intended to be. you can get fairly close tothe geometry and still see detail because of the custom shader i'm making.







Re: Sky Titans OPEN ALPHA TEST! [Re: lostclimate] #411689
11/18/12 20:41
11/18/12 20:41
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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Woooowww!! OMG!
You´ve done this really for Sky Titans?
Awesome!
Didn´t know you were still working on this!
Thank you man, you´re great! laugh

EDIT: I really love the style and it fits also nicely to my idea!

Last edited by alibaba; 11/18/12 20:42.

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Re: Sky Titans OPEN ALPHA TEST! [Re: alibaba] #411690
11/18/12 21:08
11/18/12 21:08
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
np

also to get better idea of the up close surface normalmapping i did some tests in blender. now in blender I cant get stencils to keep the surface normals on the proper layer, so what your seeing is 3 blended together, it will look much less noisy when they are on there own channel, but it gives you a good idea of how the textures will look in engine:


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