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Re: What are you working on? [Re: rvL_eXile] #411696
11/18/12 21:42
11/18/12 21:42
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
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Harry Potter  Offline
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Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Originally Posted By: rvL_eXile
new prop:

Your level looks nice.
But please, please, please, please, please do not use flat sprites for your chain model. wink
Nowadays graphics cards can render millions of polygons.

Some years ago I made a chain model for a drawbridge.
A chain model with 20 links only needs 1120 polygons, but looks much better than a flat chain.


Re: What are you working on? [Re: Harry Potter] #411700
11/18/12 22:05
11/18/12 22:05
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
@Harry_Potter
Yes fully modeled chains looks much better but this will be to highpoly in my opinion.
i need 2x 20 chainlinks = 2240 tris + the rest of the model.
This is to much... the whole jail just have 5000 tris.

btw:


regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
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Re: What are you working on? [Re: rvL_eXile] #411704
11/18/12 22:21
11/18/12 22:21
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
actually, I´d just go with modeled chains if it just means like 5-10k more polygons in your level, as without it looks soo 2000 like tongue

Re: What are you working on? [Re: Slin] #411710
11/18/12 23:22
11/18/12 23:22
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW

Last edited by rvL_eXile; 11/18/12 23:22.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #411711
11/18/12 23:35
11/18/12 23:35
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Joined: Dec 2000
Posts: 4,608
lacks of contrast. maybe add straw in the cells?


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Re: What are you working on? [Re: mk_1] #411714
11/19/12 00:11
11/19/12 00:11
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
this screen was not designed by rvL_eXile grin
was just me trying to get a little closer to his design art, but i think i didn't got it right grin

but shadowmapping now works with one light laugh


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #411719
11/19/12 06:30
11/19/12 06:30
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline
Member
Roxas  Offline
Member

Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Quote:
actually, I´d just go with modeled chains if it just means like 5-10k more polygons in your level, as without it looks soo 2000 like


Well.. actually a lot of professional games use sprites for chains up until today. And since the project of rvl_eXile is supposed to be some sort of horror game there'll always be some light only. So I think to go with sprites is the right decision to save some performance for dynamic lighting and stuff. I won't go for high end visuals just because there are graphics cards which can handle that amount of polygons.

Cheers
Roxas

Re: What are you working on? [Re: Roxas] #411724
11/19/12 09:00
11/19/12 09:00
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Or just add an option for model detail so users can decide if they want high end models or just the ones with sprites


Professional Edition
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--------------------
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Re: What are you working on? [Re: alibaba] #411727
11/19/12 09:23
11/19/12 09:23
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
Another chain option: Use LOD, in close distance you can use the highpoly version.


no science involved
Re: What are you working on? [Re: fogman] #411730
11/19/12 10:40
11/19/12 10:40
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
okay okay tongue


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


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