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Re: Last Stand - first test [Re: 3run] #411902
11/21/12 06:40
11/21/12 06:40

C
chris_oat
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chris_oat
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C



I really like the small wip demo. It feels very polished and i also like the physics and the camera-effect when you are dead laugh

Re: Last Stand - first test [Re: ] #411907
11/21/12 08:40
11/21/12 08:40
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Caucasus
chris_oat@ thank you mate laugh


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Re: Last Stand - first test [Re: 3run] #411983
11/21/12 17:21
11/21/12 17:21
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
Just tested the demo. The mechanics are fantastic, I think it's the best shooter approach I've ever seen on this forum! You can really feel and see the effect of your weapon, good work! The particle effects are great, too, and the physics effects are... well effective.
Some minor points:
- The sounds are way too loud, had to lower my volume control from 20 to 4/100 so it didn't hurt my ears but maybe it's just me.
- You could add a subtle head bobbing, currently it feels like the player is floating, not walking/ running.
- After a few respawns the player's laserpointer lagged a few frames behind.


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Re: Last Stand - first test [Re: Superku] #411989
11/21/12 18:32
11/21/12 18:32
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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Caucasus
Superku@ Thank you my friend for your kind words and for testing it laugh Yeah, I know about that laser "lagging" problem, but to be honest, I don't really know what causes it.. The code itself is clear, and sometimes I can't really recreate this problem.. About sounds, as I'll add menu system, everyone will be able to adjust volume of sounds laugh Currently, I didn't even think about it yet laugh About head bobbing, I'll add one laugh Nice idea, thank you.


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Re: Last Stand - first test [Re: 3run] #413822
12/18/12 18:06
12/18/12 18:06
Joined: May 2009
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3run Offline OP
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As I was asked for this, I've reuploaded this demo. And download link was fixed on the first post! Please share your feelings about this project.


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Re: Last Stand - first test [Re: 3run] #413903
12/19/12 14:38
12/19/12 14:38
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Joined: Oct 2011
Posts: 1,082
Germany
How did you make the flying bullets or shoots?
Looks like a sprite but you didnt use one shocked
Looks very good, I would be glad about a lil share grin

Re: Last Stand - first test [Re: Ch40zzC0d3r] #416103
01/28/13 01:49
01/28/13 01:49
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Posts: 5,370
Caucasus
Ch40zzC0d3r@ if you mean bullet effects, I used solution, posted by Superku some time ago, via particles and a single trace.


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