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Re: Feaocder [Re: lemming] #410944
11/11/12 00:36
11/11/12 00:36
Joined: Feb 2010
Posts: 886
Random Offline OP
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Ok ok, I need a flashlight ^^
-yes, the sound really is to repetitive. I have to do it more "random" grin
-Thanks for telling me, now I to notice, that you get stuck sometimes..
And the movement is met to be slow, it animates to to run and running (just like every sound) attracts the ghost tongue
-I know, the sound of the fence is quite loud, so that it attracts the ghost wink

Thank you!

Last edited by Random; 11/11/12 00:37.


Re: Feaocder [Re: Random] #410983
11/11/12 19:28
11/11/12 19:28
Joined: Feb 2010
Posts: 886
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Now the ghost is a lot harder:

Feaocer video



Re: Feaocder [Re: Random] #410985
11/11/12 20:00
11/11/12 20:00
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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i find the monster voice sound too much "video game" touch, specially in the end :
"Wrororoorrrooooor Arrarrrrrhhhhhh"
No sound atmosphear like wind or hell screams in background from time to time ?

Textures are grey everywhere, and un detailled for some FPS game.

Keep the hard work laugh

Re: Feaocder [Re: ratchet] #410990
11/11/12 21:02
11/11/12 21:02
Joined: Feb 2010
Posts: 886
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Wind and hell screems...
You just brought me to some ideas.

Of couse I will ^^



Re: Feaocder [Re: Random] #410996
11/11/12 21:19
11/11/12 21:19
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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look at some videos of Doom 3 to be inspired.
Palying this game in complete dark with headphones was scarry as hell !
Atmosphear, scarry monsters and their sounds, voices etc ...
A really scary game that can inspire you.
One factor was that you didn't have time , and must go fast when ennemies was near for example, some of them they didn't put hours to reach your position : this was some stressing factor also !

Re: Feaocder [Re: ratchet] #411080
11/12/12 21:44
11/12/12 21:44
Joined: Feb 2010
Posts: 886
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New Demo (with flashlight).
Now:
More spezial effects, more shocks and a lot harder challenge.

Feaocder Demo



Re: Feaocder [Re: Random] #412014
11/21/12 22:18
11/21/12 22:18
Joined: Feb 2010
Posts: 886
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Now I have added alot more effects (shocks etc...), but still I am looking for some kind of scary tough.
What do you think is very scary?

PS: Lately I can barley sleep, because of my game and research... grin


Last edited by Random; 11/21/12 22:20.


Re: Feaocder [Re: Random] #412017
11/21/12 22:39
11/21/12 22:39
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
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About the game, I would like to advice you to give player about 3-5 minutes of free play, I mean without that "monster", cause otherways, it's too short, you are getting killed as soon as you start moving around. Plus, use simple perpixel shader, PM if you need one, that probably will make spotlight looks a bit better.


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Re: Feaocder [Re: 3run] #412039
11/22/12 05:58
11/22/12 05:58
Joined: Feb 2010
Posts: 886
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perpixel shader for my level geometry? Wouldn`t that kill to much FPS?



Re: Feaocder [Re: Random] #412046
11/22/12 08:26
11/22/12 08:26
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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nope, it isn't that slow to kill much fps


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