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Re: Oromur Legend : [Re: ratchet] #411461
11/16/12 21:12
11/16/12 21:12
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Trying other texture style :

Re: Oromur Legend : [Re: ratchet] #411462
11/16/12 21:34
11/16/12 21:34
Joined: Feb 2008
Posts: 85
Germany
Schloder87 Offline
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Schloder87  Offline
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definitely better than old! but try to make some sharper texture seams, kees simple style but make sharper edges like in following picture, this seems more up-to-date ;-)



Visit IGRAVISION at: http://www.igravision.com
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Re: Oromur Legend : [Re: Schloder87] #411468
11/16/12 22:39
11/16/12 22:39
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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You mean like that :


For the grass of Zelda this is even mroe simple :
-noise Filter
-than drawing shapes
-than filling shapes with color and transparency


Last edited by ratchet; 11/16/12 22:41.
Re: Oromur Legend : [Re: ratchet] #411470
11/16/12 22:49
11/16/12 22:49
Joined: Feb 2008
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Germany
Schloder87 Offline
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hm yes, looks good! only clean the seams between grass and rocks! :-)


Visit IGRAVISION at: http://www.igravision.com
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Re: Oromur Legend : [Re: Schloder87] #411473
11/16/12 23:07
11/16/12 23:07
Joined: Apr 2008
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ratchet Offline OP
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There are several possible styles :


The grass is no more precisely delimited in that village !

Re: Oromur Legend : [Re: ratchet] #411478
11/17/12 01:30
11/17/12 01:30
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Schloder87 Offline
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yes youre right! its just my personal taste :-) please keep us up to date with your project and if you need some help sometime, feel free to ask :-)


Visit IGRAVISION at: http://www.igravision.com
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Re: Oromur Legend : [Re: Schloder87] #411597
11/17/12 22:00
11/17/12 22:00
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ratchet Offline OP
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Aarrrgrgggrrhhhhh ....
Someone already have my same idea : 3D Zelda style game with 3D tiles frown



And it runs very fine with good smooth animations :
OceanHorn

They use some sort of semi realistic textures or cartoon, but not simple plain colors patterns. I love a their style , it's also that toon style i go for, but not with detailled textures.

Well perhaps i'll switch from 3D tiles, to terrain ?
But 3DGS is not the engine at all for terrain based games.

And for textures, i'll try semi realistic or will do some detailled toon texture, but no more "Pokemon" like !

OR i'll have to go Full pixel retro like some NES game ?

----------

I have found some simple retro style :
Perhas a style i will follow ... ??

Pokemon retro style video


Last edited by ratchet; 11/18/12 15:37.
Re: Oromur Legend : [Re: ratchet] #411777
11/19/12 20:07
11/19/12 20:07
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ratchet Offline OP
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Trying other painting styles before going further in 3D tiles making :



------------------


Does anyone knows if it is possible in 3DGS to merge vertices of two models by code ? than save the new resulting model as some MDL file ?

----------------------

I ask , caus i would want to make my own level editor to go fast instead of using Blender. And it would be a lot more fast and easy workflow to build levels just by drawing on some 2D map !

FPS Creator is one example , but their tool is very buggy as hell and not optimized at all, simple rooms eat so much power ?? And well i do'nt target an FPS game also but RPG.

Last edited by ratchet; 11/19/12 21:48.
Re: Oromur Legend : [Re: ratchet] #412215
11/24/12 02:04
11/24/12 02:04
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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Trying 2.5D retro design (or 3D platform on front view)
Lot more easy tiles to make, very fast, levels are made faster caus two dimensions only (front view)



Perhaps special NES style graphics i'll take :





Last edited by ratchet; 11/24/12 02:07.
Re: Oromur Legend : [Re: ratchet] #412274
11/24/12 20:44
11/24/12 20:44
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ratchet Offline OP
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new 3D tiles : outdoor dungeon

Last edited by ratchet; 11/24/12 20:45.
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