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Re: Feaocder [Re: Random] #420628
03/30/13 13:24
03/30/13 13:24
Joined: Feb 2010
Posts: 886
Random Offline OP
User
Random  Offline OP
User

Joined: Feb 2010
Posts: 886



Re: Feaocder [Re: Random] #420688
03/31/13 20:43
03/31/13 20:43
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
My thoughts:
You look like you prefer coding, so I suggest you try to nail the gameplay first. Use very simple models and levels for prototyping or download them somewhere for free. Don't try to make the game beautiful with fancy shaders or the like, try to make it fun or interesting first.
I would even suggest that you don't use any spec/ normal mapping at all because it always looks like garbage in all indie games and even some big budget titles. Normal maps are fine and sometimes (!) useful and necessary if they are created from high poly models, otherwise they mostly look really bad and give the game a bad and non-unique nor interesting look.
If you have your gameplay ready you can try to create the appropriate atmosphere (not with normal maps) and experiment with an own style. You should try to find one that allows the rather rapid generation of content and don't try to emulate any style/ artstyle that you've seen from big studio.


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Re: Feaocder [Re: Superku] #420739
04/02/13 12:06
04/02/13 12:06
Joined: Feb 2010
Posts: 886
Random Offline OP
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Random  Offline OP
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Posts: 886
That is a great tip, thank you!



Re: Feaocder [Re: Random] #420741
04/02/13 12:09
04/02/13 12:09
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
I actually have two questions:
1) What the hell does Feaocder mean?
2) How is it pronounced?


Shitlord by trade and passion. Graphics programmer at Laminar Research.
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Re: Feaocder [Re: WretchedSid] #420746
04/02/13 13:03
04/02/13 13:03
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
I though the game was called Fearcoder until I read your question. Thanks for confusing me Sid...

Re: Feaocder [Re: PadMalcom] #420747
04/02/13 13:30
04/02/13 13:30
Joined: Feb 2010
Posts: 886
Random Offline OP
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Random  Offline OP
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Joined: Feb 2010
Posts: 886
Well.
Feaocder is a mixture between "Fear" and "Code" (Feaocder).
My first thought was "Fearcode" but since the word Feaocder does not exists, my game would be alot easier to find (Google Feaocder wink ) ^^

And the meaning of Feaocder (the word I invented) is to be scared of what you need to reach a goal.
This is explained witch, I use priming (flashing images that appear for about a millisecond) in my game to (try to) control emotions of the player. My goal is it to make the player fear the necessary tools (collecting codes) which he needs to reach his goal (finish the game).
That is the meaning of Feaocder.

Last edited by Random; 04/02/13 13:38.


Re: Feaocder [Re: Random] #420748
04/02/13 13:52
04/02/13 13:52
Joined: Feb 2010
Posts: 886
Random Offline OP
User
Random  Offline OP
User

Joined: Feb 2010
Posts: 886
It is pronounced german:

Feaocder
Fea - oc -der

Deutsch: Fi - os - der
English: Fe - os - dar



Re: Feaocder [Re: Random] #420749
04/02/13 14:05
04/02/13 14:05
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Originally Posted By: Random
flashing images that appear for about a millisecond

How should it be possible to display something shorter than the actual screen refresh-rate? (usually ~16.7ms)


POTATO-MAN saves the day! - Random
Re: Feaocder [Re: Kartoffel] #420750
04/02/13 14:16
04/02/13 14:16
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Originally Posted By: Kartoffel
Originally Posted By: Random
flashing images that appear for about a millisecond

How should it be possible to display something shorter than the actual screen refresh-rate? (usually ~16.7ms)
^^


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Re: Feaocder [Re: 3run] #420751
04/02/13 14:19
04/02/13 14:19
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Don't get me wrong, the idea itself is great, but I have my doubts that this will really work.


POTATO-MAN saves the day! - Random
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