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A8 and then? #412109
11/22/12 19:13
11/22/12 19:13
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline OP
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Joey  Offline OP
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Joined: Jan 2003
Posts: 4,615
Cambridge
Hey guys.

Just checked in again after a long time. And I was disappointed how little has changed. I read the release notes here:
http://manual.3dgamestudio.net/beta.htm
That's ridiculous. Compared to when I was an active user, A8 did not get a tenth of the features over the last year it got back then.
Going through the list, there are three "major" features, all of which got implemented by external people. The map compiler can compile bigger levels. The rest of the features sound like someone could implement them in less than an hour. That's Conitec's work for the last year.
The forecast page shrinks, too. What's going on? Was there an announcement that they'd stop developing the engine or so? Maybe I missed that.

Well, people move on to bigger things I guess.
I hope the rest of you is doing all right.
- Joey

Re: A8 and then? [Re: Joey] #412110
11/22/12 19:23
11/22/12 19:23
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Posts: 4,305
The engine is an old concept kept on life support.
What do you expect?

Re: A8 and then? [Re: Damocles] #412114
11/22/12 20:06
11/22/12 20:06
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
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Stansmedia  Offline
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Joined: Mar 2003
Posts: 1,524
Canada


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: A8 and then? [Re: Joey] #412125
11/23/12 07:48
11/23/12 07:48
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Joined: Dec 2003
Posts: 1,225
germany

hi,

yes Zorro development ate all the remaining manpower. JCL seemed to realizes that he could never comepete with all the new engines like unity3d with their huge developerteam.

So he tried to get a second standing leg with this ZORRO thing to earn some money.

But he closed further developing on it for a while now and carrying more about GS.


Some guys did left us but the most remaining here even if not less of them using other engines besides A8.


the engine in the core is strong...editors are lagging like always.


but if in future JCL split his time between Zorro and A8 I believe more Users switch the 3D Engine

,gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: A8 and then? [Re: gri] #412128
11/23/12 08:11
11/23/12 08:11
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
Jcl is said to be working on a new WED and Andriod support, but it won't be ready before the middle of 2013, and it will use A8 engine too, no A9 planned. comparing to other one person engines, like Esenthel what I'm learning beside 3dgs, this speed is not a speed at all... 3dgs will be an only for very beginners engine soon. or it is. but I like it. sometimes don't. and yes, its new features appear to be mostly 3rd party things.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: A8 and then? [Re: sivan] #412135
11/23/12 10:47
11/23/12 10:47
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
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alpha_strike  Offline
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A

Joined: Mar 2007
Posts: 1,852
Beside all philosophy, just take a look at the facts. The horrible monster (Uni... could not write it out, before it starts to get boring) has more developers, more exporters, is more flexible, extremly better workflow, more possibilities (just look at the new animations system, the new improved particle system...). Ask your self as a developer with interest to invest 1000 Dollars in a pro engine... would you buy unity or gamestudio? And if the majority would buy not an oldschool engine... why should jcl invest his time in a minority? I would not do it. So this is the bitter final end. There is nor more A9, last thing, we could expect... maybe hardly the android version.
Everything dies... sooner or later.

Sometimes when you write down this opinion to the other community fellows, It feels like you say these words to al little kid, which only dreams some crap about immortality.

Re: A8 and then? [Re: alpha_strike] #412161
11/23/12 14:11
11/23/12 14:11
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline OP
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Joey  Offline OP
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Joined: Jan 2003
Posts: 4,615
Cambridge
Ah okay. That sounds about right. That Zorro thing which used to be called Dagobert... well. I'm not gonna comment on that wink.

It also seems to be a lot more quiet around here these days. I'd have expected that my post would get ripped apart. Seems like people here have come around the fact that there's not much left in stock.

So what other tools are people using then? I found UDK to have a damn steep learning courve. Unity? Probably.

Re: A8 and then? [Re: Joey] #412367
11/26/12 13:48
11/26/12 13:48
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
there are a lot of options, each with different pricing, and for different programming and 3d art skills. probably "the Borg" Unity is the winner, especially its torrent version grin , but UDK, Neoaxis, Esenthel, Torque, C4, Shiva, Ogre etc. are also can be a good choice, depending on your requirements. imo if you're just a hohhyist, Unity Pro is too expensive, and the free is simple not enough.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: A8 and then? [Re: sivan] #412368
11/26/12 14:41
11/26/12 14:41
Joined: Apr 2008
Posts: 650
Sajeth Offline
User
Sajeth  Offline
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Joined: Apr 2008
Posts: 650
Unity is for shitty casual games, I've yet to see one single unity game I actually enjoy playing.
It's still gonna kill Acknex, though.


Teleschrott-Fan.
Re: A8 and then? [Re: Sajeth] #412377
11/26/12 17:49
11/26/12 17:49
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
The only reason so many Unity games suck is because Unity is so easy to use that you don't have to be good at what you do to finish a game.


Formerly known as JulzMighty.
I made KarBOOM!
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