Pretty much self explanatory lol. I've got a light source that's casting shadows but once it's out of range, POOF, shadows gone. Kinda cheesy. I was thinking if each entity's stencil shadow had it's own material, it would not be hard to create a shadow that fades out in the distance, calculating the nearest light sources and there range. Maybe? I dunno.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en