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2 registered members (3run, AndrewAMD),
667
guests, and 1
spider. |
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Key:
Admin,
Global Mod,
Mod
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AABB crawling?
#412257
11/24/12 18:14
11/24/12 18:14
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Joined: May 2009
Posts: 5,367 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,367
Caucasus
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I know that AABB isn't supported anymore (  ), but I wanted to ask you a question jcl, answer for which you could share from your experience I guess. I use AABB but I can't get player to crawl, I've asked community, and didn't get any responses, probably no one knows, or no body cares, so I hope that at least you will be able to get me some ideas about this. Here is the thread, where I've asked my question: AABB and changing bbox size run-timeThere is even a demo (if link is broken, I can provide new one), to show the problem, so what I really wanted to know, how you've used to make player crawl in A5 template? How to make bounding box smaller with AABB collusions? Thank you for your time.
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Re: AABB crawling?
[Re: 3run]
#412271
11/24/12 20:15
11/24/12 20:15
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Joined: Feb 2010
Posts: 886
Random
User
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User
Joined: Feb 2010
Posts: 886
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I would just morph the AABB model into a smaller AABB model, after the camera was set down to crawling height.
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Re: AABB crawling?
[Re: 3run]
#412577
11/29/12 14:59
11/29/12 14:59
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Joined: May 2009
Posts: 5,367 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,367
Caucasus
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Re: AABB crawling?
[Re: jcl]
#412592
11/29/12 17:12
11/29/12 17:12
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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From 3run's demo:  You can move the entity through the gap with OBB but not with AABB, that is what's troubling 3run.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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