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Re: AABB crawling?
[Re: jcl]
#412785
12/03/12 09:48
12/03/12 09:48
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Joined: May 2009
Posts: 5,367 Caucasus
3run
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Ok, thank you jcl. About my problem, to make player crawl I need to switch to NARROW flag and move box down as I've shown on the picture, right?
Edit: I know that AABB doesn't suit modern game (as it doesn't have polygon collusion with models), but it still suits my needs better than OBB... I would be happy to use OBB if only it had at least cylinder collusion shape, not an ellipsoid one.. And I would like to use PH_CHAR as a workaround, but I can't change bbox properly at the real time (I can, but it changes from both sides automatically, so if I lower upper side of the bbox, lower becomes small itself, to keep it symmetrical I guess...), so I'm a bit confused.. that's why I returned back to AABB, which isn't perfect too, but suits my needs.
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Re: AABB crawling?
[Re: 3dgs_snake]
#412788
12/03/12 10:15
12/03/12 10:15
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Joined: May 2009
Posts: 5,367 Caucasus
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3dgs_snake, can I PM you with this issue for more details? Edit: anyway, for those who won't like to use physX, OBB with cylinder will be more useful than ellipsoid shape.. as I've seen on the forum, a lot of users asked for that change 
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Re: AABB crawling?
[Re: sivan]
#412790
12/03/12 10:34
12/03/12 10:34
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Joined: May 2009
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sivan@ "collision_mode" is for OBB only, isn't it? I never got any desired results with OBB for FPS game (and never really have seen one, here on this forum or wherever...), ellipsoid for such game types sucks.. When your character walks up on everything (especially models), which are lower than 2/3 of his bounding box shape. I did not face that problem with PH_CHAR, and hopefully I'll be able to make my PH_CHAR crawl, and that will be my first complete FPS template movement, and it won't have any problems (that I always need to workaround), which I was always facing before with OBB! Thank you for an idea anyway! 
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