If you only have one object like a car, but you set gravity and movement forces inside the cars function/action, would this count as two physics objects. or are you able to have one object, and apply as much physics to it as you want. and it only count as 1 physics object because they are both local/relative to that object.
say I set gravity outside my function/action (global), and then I set movement code inside my function/action (local), would this be two physics objects?
In other words if you apply physics locally, you can have more than one physical force, but it still counts as one object.
I'm asking because I've got commercial edition.
thanks,
Nathan