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Re: The indie game developer pit of death [Re: Stansmedia] #413333
12/12/12 10:51
12/12/12 10:51
Joined: Mar 2012
Posts: 927
cyberspace
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Wjbender Offline
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Posts: 927
cyberspace
Udk is awesome but its a stripped down version and as far as i know there are scripts or something you arent allowed to deal with without a license and apparantly you have to like really know your shit to get anything decent looking from it ,i dont know but theres 2 big time engines i want to explore thats unreal dev kit and cryengine 3 or versions before 3 , the only thing about cryengine im worried about is content creation for 3dsmax i think you need version 2008 for cryengine 3 but there seems to be cryblender and also a fbx ecporter/importer in dev ..if i could use 3dmax7 or blender i would without hesitation jump into cryengine 3 or perhaps a prev version .cryengine has a nice license model complete engine is free for non commersial and it seems they take 20% roylty on commersial release (theres more to the license options) but it sound very atractive to me ,you get out of the box awesome rendering power and effects like it was a standard and not something you have to add


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Re: The indie game developer pit of death [Re: Stansmedia] #413345
12/12/12 14:11
12/12/12 14:11
Joined: Mar 2011
Posts: 3,150
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sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
Originally Posted By: Stansmedia
Yes, yes. Game studio IS a capable engine. This thread is intended as a joke to vent frustration.

of course I like 3dgs, my first 3d engine, imo the best to start with, lite-c is an effective language. and really suitable for 1 person projects, and fast development, if you need no too complex things... the only sad thing is its development speed, that results in missing features, which are available for free in other engines. or 3dgs price should be lowered to balance it.


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Re: The indie game developer pit of death [Re: sivan] #413349
12/12/12 15:12
12/12/12 15:12
Joined: Mar 2003
Posts: 1,524
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Stansmedia Offline OP
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Stansmedia  Offline OP
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Posts: 1,524
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WHY THE HELL ISNT THE CODE FROM AUM 71 IN THE EXAMPLES FOLDER!?!? Ive been praying for a flashlight and shadow mapping code for soooo long. And its been around for HOW LONG!? GOD DAMNIT.


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Re: The indie game developer pit of death [Re: Stansmedia] #413351
12/12/12 15:15
12/12/12 15:15
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Stansmedia Offline OP
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It might only be one light but... ahg! AHGGGG


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Re: The indie game developer pit of death [Re: Stansmedia] #413353
12/12/12 15:21
12/12/12 15:21
Joined: Mar 2011
Posts: 3,150
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sivan Offline
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there are a lot of hidden treasures in aums I know grin


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Re: The indie game developer pit of death [Re: sivan] #413355
12/12/12 15:54
12/12/12 15:54
Joined: Mar 2003
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Stansmedia Offline OP
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Stansmedia  Offline OP
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Posts: 1,524
Canada
Yesss. Theres so many things that should be placed right in your face when you walk in the door but NooOOooOoo. It does suck that it's only one light. I wish I knew shader programming. But with all the talented programmers on the site, and still very minimal things surfacing, I cant help but thinking it wouldnt matter.


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