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Re: IceX3 - Alpha Version v0.1a [Re: oliver2s] #413368
12/12/12 20:14
12/12/12 20:14
Joined: Feb 2008
Posts: 85
Germany
Schloder87 Offline
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Schloder87  Offline
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Joined: Feb 2008
Posts: 85
Germany
I really like what i see there! I tested and the features you listed here, all work great!

Please go on with this project!


Visit IGRAVISION at: http://www.igravision.com
_________________________
Re: IceX3 - Alpha Version v0.1a [Re: Schloder87] #413381
12/12/12 22:36
12/12/12 22:36
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Joined: Aug 2002
Posts: 3,258
Mainz
Thank you for testing laugh

There's still a lot to do, but great to hear the basic features work well.

Re: IceX3 - Alpha Version v0.1a [Re: Schloder87] #413382
12/12/12 22:47
12/12/12 22:47
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
I found strange bug, just created new terrain, and painted textures on it.. I used simple texture instead of details one (dirt_ground_c_col.bmp), then I create additional texture layer, and after that I try to paint it on terrain, here is the result:

Anyway, I'm not pretty sure, maybe this is how it should work for now, as it's still in alpha stage laugh All in all, I loved it! laugh Could you add zooming with mouse wheel? It would be useful laugh


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Re: IceX3 - Alpha Version v0.1a [Re: oliver2s] #413394
12/13/12 08:44
12/13/12 08:44
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
Originally Posted By: oliver2s
The editor uses its own LOD system. LOD files must be name with a "_lod" at the end of the filename (see example models in the ASSETS folder). Every entity can have its own lodrange.

hi,

is it a wise thing to use an own lod system? why not _0.mdl, _1.mdl... ending is okay? it would cause problems when users use levels created in IceX want to use it in their games/applications, or they will be forced to use loops for each entity which is not costless on performance. or it works simply beside the engine default lod system?

imo it would be more practical to use a heightmap on normalmap alpha, and use a separate specular map skin. but it depends on your taste laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: IceX3 - Alpha Version v0.1a [Re: sivan] #413403
12/13/12 13:43
12/13/12 13:43
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Joined: Aug 2002
Posts: 3,258
Mainz
@3run: Can you upload the level?

@sivan: I use my own LOD system, because it is much more flexible . You can adjust the clip distance of each entity individualy. It don't use a loop for each entity. There's a main loop to do the LOD switching. Every frame only 20 entities are checked if they need to get switched. This works very accurate. And if you don't want to use the IceX3 LOD system it's no problem. You can still use the engines LOD system by using _1.mdl models.

Re: IceX3 - Alpha Version v0.1a [Re: oliver2s] #413404
12/13/12 13:47
12/13/12 13:47
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
okay, understood, thanks, this solution can be useful for a fade-out/in lod system for important entities like large buildings, only the DYNAMIC flag should be handled if a lot of entities are managed.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: IceX3 - Alpha Version v0.1a [Re: sivan] #413405
12/13/12 13:55
12/13/12 13:55
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
oliver2s@ I'll be happy to, but how? It doesn't save anything yet...


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Re: IceX3 - Alpha Version v0.1a [Re: 3run] #413407
12/13/12 14:24
12/13/12 14:24
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Joined: Aug 2002
Posts: 3,258
Mainz
You have to press key K. Then the level will be saved in "My Documents\IceX" folder. With key L you can load the level.

Re: IceX3 - Alpha Version v0.1a [Re: oliver2s] #413408
12/13/12 14:40
12/13/12 14:40
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus


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Re: IceX3 - Alpha Version v0.1a [Re: 3run] #413411
12/13/12 15:00
12/13/12 15:00
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Joined: Aug 2002
Posts: 3,258
Mainz
Thank you!

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