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Re: Oromur Legend : [Re: ratchet] #412497
11/27/12 22:30
11/27/12 22:30
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@Ratchet: The Tile-Terrain style has its own flavor. I like this retro tile style terrain in a 3d look. Reminds me of old tilebased RPG games and the RPGMaker scene wink.

The only thing you still seem to fight with, are those lines between tiles?

Greetings
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Oromur Legend : [Re: Rackscha] #412499
11/27/12 23:23
11/27/12 23:23
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Yes 3D tiles remember some retro style, some simplification of complex world.

The lines comes from non perfect textures, and what you see in Blender is just 3D tiles snapped with SHIFT - S without removing double vertex.
On top view, you don't see the seams after oushing the button : remove doubles laugh

-----------

Making a big level on Blender this is LONG and TEDIOUS !
Only if i use some small rooms as Zelda from NES, i 'll continue Blender without custom editor.
For bigger worlds , you need some editor !

Re: Oromur Legend : [Re: ratchet] #412828
12/03/12 21:30
12/03/12 21:30
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
I have 3D tiles positionning by code and UNLIT, so i can begin some 3D World editor.
I think if i succeed on some 3D Tile level editor i will give the base editor for free contribution laugh
Perhaps some people will pursue and make some 3D RPG Maker (for non programmers ??) ??

---------------

I begin to encounter programming questions newbbie :
- Can i declare some 2D array containing pointers to 3D tiles ?

I have that from manual :

VIEW* camera2_view =
{
layer = 0;
pos_x = 10;
pos_y = 10;
size_x = 64;
size_y = 48;
arc = 45;
aspect = 1;
ambient = 10;
fog = 10;
genius = NULL;
flags = SHOW;
}



But how to place it and create it from some called function or action ?
(i'll have to dig and search on Acknex Magazines !)

Or does some programmer have the solution already ?

----------------


- Can i make a second viewport on the right that would display the 3D tiles (and use Up / Down Arrow to scroll them to choose one to place ) ?

I think i found a solution :
Create at beginning of the editor all 3D tiles models very below surface : 0,0, -2000
Then just create and put them side by side and make that 2nd camera on left of the current editor view.
So this camera would just strafe to display 3 tiles , and the tile on the center would be the one tht you could place on the level !

----------

For level saving on a file is there some high level functions instead of character or string manipulations ?

I've seen some XML writer and reader, but it would take too much place ?
Does anyone know another solution ?
(If not i'll have simply to create my file system)


Last edited by ratchet; 12/03/12 21:34.
Re: Oromur Legend : [Re: ratchet] #412840
12/03/12 22:28
12/03/12 22:28
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
After some searching on AUM magazines, Lite C help, and 3DGS manual i came out with all basic components i need for the editor laugh



- 2nd Viewport (for 3D tiles selection)
- File reader (for reading 3D tiles level files)
- Code to place 3D tiles perfectly

Now what i will need only be hard work laugh

I like a lot C script, so easy and all possibilities , and it's fun.

I don't know a lot about vectors, how to move the some 2nd camera view to this position :
x=0
y=0
z=-200

I tried with Vec_set and directly values on x,y,z of the entity view, but nothing ??




Last edited by ratchet; 12/03/12 23:31.
Re: Oromur Legend : [Re: ratchet] #412893
12/04/12 20:51
12/04/12 20:51
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
A lot more simple solution :
display the level , than on top of screen just put a panel and display 3 3D tiles.
You push left or right, to strafe the 3D tiles on top like some rotative menu laugh
No need for a second view.

Re: Oromur Legend : [Re: ratchet] #413003
12/06/12 08:00
12/06/12 08:00
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Dont know if you have seen this, but I submitted a tilemap generator, you can use that as editor laugh

Tilemap Generator (image based) in User Resources

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Oromur Legend : [Re: Helghast] #413008
12/06/12 08:55
12/06/12 08:55
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
yeah, and it is also easy in my editor if you use a flat terrain as a base laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Oromur Legend : [Re: sivan] #413445
12/13/12 23:32
12/13/12 23:32
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Thanks Helgast : but i prefer the editor to wrok in real time.
To view in real time what looks lile the level.

@Sivan :
I don't understand ? terrain is not 3D tiles ?

----------

Some bad ass soldier :

It's has just rought shapes, i'll retopology and put details , colors.

Last edited by ratchet; 12/13/12 23:32.
Re: Oromur Legend : [Re: ratchet] #413500
12/14/12 18:58
12/14/12 18:58
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Arrrgghhh : one more time Unity 3D have already what you can need in the asset store : A good tile 3D editor plugin !

editor plugin

But well i'll have to make my own using 3DGS.

Re: Oromur Legend : [Re: ratchet] #413629
12/16/12 00:47
12/16/12 00:47
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
I've got the basic of my 3D Tiles editor laugh



Next steps :

1) manage in some 3 dimension array the 3D tiles.
Each 3D tile will have a number as identifier , this number will be stored in the array.

2) save and load array of 3D tiles

3) define using directories ? zip files ? some category system for 3D tiles ??
forest world 3D tiles, snow world 3D tiles etc ...
I think in sub folders containing each 3D tiles category ??
-> 3Dtiles folder
-> Forest folder
-> snow folder
-> etc ...
4) read 3D tiles available in a category in a file, and use them in the world editor

5) Button run/stop : test map with a character

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