Harry Potter@ you can place a path above that river, and make entity with "ent_playloop" move on the path, with player, there is no need to make a bunch of entities, which will play all those ambiance sounds.
CodeMaster@ I'm happy that it was useful, but please take a look at the manual some times.
you can place a path above that river, and make entity with "ent_playloop" move on the path, with player, there is no need to make a bunch of entities, which will play all those ambiance sounds.