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Re: What are you working on?
[Re: sivan]
#413292
12/11/12 16:39
12/11/12 16:39
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
User
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User
Joined: Mar 2012
Posts: 927
cyberspace
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Best way to learn is diving into a project ,guaranteed ! yes projects sometimes get to much but a little break away from it and all is fine again , whar ever you decide commercial or commersial and advertising versions , it simply has to show intrest because i am sure many love rts and need ssomething to point them in the right direction especialy when someone does not know where to start or how to do something , although i would encourage you to try and develope your system to be open to accept some custom ai because i think many ultimately want something that they have plenty of controll over to support their game vision but then again this is your baby were talking about here so dont lose faith in it and perhaps you dev it for your personal vision and create a great rts to show of what you learned and made all by yourself so far
Compulsive compiler
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Re: What are you working on?
[Re: Bone]
#413511
12/14/12 20:54
12/14/12 20:54
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Cool project! Are you bending the tracks with bones or by vertex?
Last edited by HeelX; 12/14/12 20:54.
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Re: What are you working on?
[Re: Roxas]
#413712
12/16/12 18:05
12/16/12 18:05
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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@Roxas very nice! Especially the GUI and camera animation looks professional
Last edited by Kartoffel; 12/16/12 18:32.
POTATO-MAN saves the day! - Random
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