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Re: What are you working on? [Re: sivan] #413292
12/11/12 16:39
12/11/12 16:39
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
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Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
Best way to learn is diving into a project ,guaranteed ! yes projects sometimes get to much but a little break away from it and all is fine again , whar ever you decide commercial or commersial and advertising versions , it simply has to show intrest because i am sure many love rts and need ssomething to point them in the right direction especialy when someone does not know where to start or how to do something , although i would encourage you to try and develope your system to be open to accept some custom ai because i think many ultimately want something that they have plenty of controll over to support their game vision but then again this is your baby were talking about here so dont lose faith in it and perhaps you dev it for your personal vision and create a great rts to show of what you learned and made all by yourself so far


Compulsive compiler
Re: What are you working on? [Re: sivan] #413510
12/14/12 20:43
12/14/12 20:43
Joined: May 2010
Posts: 117
Germany , Dortmund
B
Bone Offline
Member
Bone  Offline
Member
B

Joined: May 2010
Posts: 117
Germany , Dortmund
I am working on my "city simulation" game.


Finished 2020 tongue

Re: What are you working on? [Re: Bone] #413511
12/14/12 20:54
12/14/12 20:54
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Cool project! Are you bending the tracks with bones or by vertex?

Last edited by HeelX; 12/14/12 20:54.
Re: What are you working on? [Re: HeelX] #413512
12/14/12 21:18
12/14/12 21:18
Joined: May 2010
Posts: 117
Germany , Dortmund
B
Bone Offline
Member
Bone  Offline
Member
B

Joined: May 2010
Posts: 117
Germany , Dortmund
I wrote a system which use a mdl file as a template.
The mdl file contains a model with width 0. I place the template
model along a spline and set the vertices to the right positions.
After that I merge all template models to one model.
What do you think, would it be faster to use bones instead to set
the vertices with ent_setvertex?

When the system is more stable and faster, I want to share it with the community.

Re: What are you working on? [Re: Hummel] #413585
12/15/12 16:19
12/15/12 16:19
Joined: Jun 2008
Posts: 30
Russia\Georgia
VoroneTZ Offline
Newbie
VoroneTZ  Offline
Newbie

Joined: Jun 2008
Posts: 30
Russia\Georgia


"Shadow" horror\adventure game

Last edited by Dion; 12/15/12 16:27.
Re: What are you working on? [Re: VoroneTZ] #413589
12/15/12 16:40
12/15/12 16:40
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Dion, that looks great! I especially like the second screenshot, although a flat plane for a forest looks a bit too.. flat grin

@Bone: Merging all template models to one model is a good choice. I don't know if it would be faster if you use bones, but I guess it would be more flexible during ingame-editing. But I don't know either if you support that feature...

Re: What are you working on? [Re: HeelX] #413708
12/16/12 17:05
12/16/12 17:05
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline
Member
Roxas  Offline
Member

Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Hey guys,

just a little update this time. Sadly I don't have much time to work on my project at the moment, but however I won't give up on this one so~

Here is a little video:

Tactics Project #3

please let me know how you like it

cheers
Roxas

Last edited by Roxas; 12/16/12 17:05.
Re: What are you working on? [Re: Roxas] #413712
12/16/12 18:05
12/16/12 18:05
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@Roxas very nice!
Especially the GUI and camera animation looks professional wink

Last edited by Kartoffel; 12/16/12 18:32.

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #413717
12/16/12 19:35
12/16/12 19:35
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Yes , that's Pro work laugh

Re: What are you working on? [Re: ratchet] #413770
12/17/12 15:37
12/17/12 15:37
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
this afternoon I made a small menu for the lightmapper, what I made bug free last week (bottom right corner). hopefully in the followign days I can assign all the parameters, and make the save/load functions. the 2nd trace length slider is blurring treshold in reality, copy-paste issue laugh and some rearranging is needed...



what I plan to add in future is delete/redraw of static lightmap only under the selected area. it won't be so hard but can be useful (but blurring can cause minor problems on area borders)


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