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Re: What are you working on? [Re: sivan] #413838
12/18/12 21:34
12/18/12 21:34
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
I'm currently working on some shaders ( again laugh ). (HDR shaders and an object shader)

At the moment I'm trying to get good lighting quality with good framerates.

This is what I've got so far:

Last edited by Kartoffel; 12/18/12 21:35.

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #413839
12/18/12 21:39
12/18/12 21:39
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Wow, that looks really, really cool! Those are point lights, right?

Re: What are you working on? [Re: HeelX] #413841
12/18/12 21:51
12/18/12 21:51
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@HeelX

Thanks laugh
Yes these are pointlights.

I put a lot of stuff into this shader grin - actually everything I know at the moment, from triplanar texture mapping to colored ambient lighing
(threre are currently 33 #defines for all the settings...)

On the screenshot I'm mainly showing the specular reflections.

They are calculated with the lyon-algorithm.
It also supports a phong, a blinn-phong, a torrance-sparrow and a trowbridge-reitz specular calculation.

I saw them somewhere on the internet, converted them into hlsl and optimized them.

If you like the specular lighting, I can share the code with you wink


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #413843
12/18/12 21:55
12/18/12 21:55
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Looks nice.. Why don't you guys (Potato-Man and HeelX) start working together on somekind of a small shader framework? laugh


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Re: What are you working on? [Re: 3run] #413846
12/18/12 21:59
12/18/12 21:59
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
well I think HeelX is much better and more experienced than me grin
(plus, my coding style sucks xD)

Last edited by Kartoffel; 12/18/12 22:03.

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #413940
12/20/12 02:27
12/20/12 02:27
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Joined: Jul 2002
Posts: 3,208
Germany
Statistics!

They're fun.

See where people died in your dungeon:



Make sure to watch the video!

I'm aware the menu is still a little bare-bones and especially the Room-selection-menu is not too pretty. But still. It's fun!


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #413941
12/20/12 02:45
12/20/12 02:45
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Absolutely awesome, Error014. This looks so damn polished and professional! :-)


Always learn from history, to be sure you make the same mistakes again...
Re: What are you working on? [Re: Uhrwerk] #413979
12/20/12 18:16
12/20/12 18:16
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
@Error014: Great idea!

Coded a simple Zombie crowd simulation 2 days ago (based on my pathfinding code from the official goodies pack). The Zombies still block each other in front of doors and the like but it's a somewhat dynamic pathfinding with obstacle avoidance and region+path based static pathfinding that works on huge maps:



Video: http://youtu.be/QPFZCBAlGUU


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #413981
12/20/12 18:47
12/20/12 18:47
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Using Superkus pathfinding in my new "ai" system ( will post some vids ).



And again, thank you felix !


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #413982
12/20/12 18:54
12/20/12 18:54
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
I would like to use it too for my game laugh
Zombie-bots in a mp game laugh

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