2 registered members (Ayumi, 1 invisible),
584
guests, and 1
spider. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: A8 Postprocessing Shaders + Framework
[Re: rojart]
#414152
12/24/12 02:12
12/24/12 02:12
|
Joined: Jul 2001
Posts: 6,904
HeelX
OP
Senior Expert
|
OP
Senior Expert
Joined: Jul 2001
Posts: 6,904
|
ppMath.c seems to be useless? Ah, yes. Thanks for the hint. Will be removed with the next shader.
|
|
|
Re: A8 Postprocessing Shaders + Framework 0.06 (2013-01-06)
[Re: sivan]
#414634
01/06/13 00:56
01/06/13 00:56
|
Joined: Jul 2001
Posts: 6,904
HeelX
OP
Senior Expert
|
OP
Senior Expert
Joined: Jul 2001
Posts: 6,904
|
I added a Film Grain effect. It supports different approaches used in digital photography, films and games. Except simple noise, almost all modes base upon actual film grain samples, as a texture or a video stream. Following is a screenshot, which hardly captures the effect - you have to run the demo in order to recognize the differences; the download is in the first post of this thread. Film Grain effect: The first mode is procedural and calculates for each pixel random noise. The other modes tile or scale a grain-texture onto the screen in each different manners. A stream-mode takes a video file from actual film grain footage and streams it on the screen which is done pretty often in the film industry. You can buy footage at Pond5, iStockphoto or Cinegrain.com. Included in the download is a free grain sample.
Last edited by HeelX; 01/24/13 01:14.
|
|
|
Re: A8 Postprocessing Shaders + Framework 0.06 (2013-01-06)
[Re: HeelX]
#414640
01/06/13 01:31
01/06/13 01:31
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
It's nice to see this progress with always high quality features.
You've done a great job (and I think this will stay the same in the future)
POTATO-MAN saves the day! - Random
|
|
|
Re: A8 Postprocessing Shaders + Framework 0.06 (2013-01-06)
[Re: Kartoffel]
#414660
01/06/13 12:01
01/06/13 12:01
|
Joined: Jul 2001
Posts: 6,904
HeelX
OP
Senior Expert
|
OP
Senior Expert
Joined: Jul 2001
Posts: 6,904
|
It's nice to see this progress with always high quality features. You've done a great job (and I think this will stay the same in the future) Thanks Kartoffel you were lately into HDR, are you willing to share code so that I can implement it?
|
|
|
Re: A8 Postprocessing Shaders + Framework 0.06 (2013-01-06)
[Re: HeelX]
#414663
01/06/13 13:11
01/06/13 13:11
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
Yea, but the code is complex, dirty and needs some optimization
Last edited by Kartoffel; 01/06/13 13:12.
POTATO-MAN saves the day! - Random
|
|
|
Re: A8 Postprocessing Shaders + Framework 0.06
[Re: HeelX]
#414671
01/06/13 14:15
01/06/13 14:15
|
Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
|
Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
|
You, Sir, are awesome. I love it. I especially think that your code is beautiful. I can't reason about it, but I'm stunned everytime I have a look at your code about its clarity.
Always learn from history, to be sure you make the same mistakes again...
|
|
|
|