Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 1,103 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 14 1 2 3 13 14
Unity growing and 3DGS Growing ? #414992
01/12/13 13:06
01/12/13 13:06
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Ok i changed this post as some users pointed what i said as beeing stupid !

----------------------

This is crazy, but each time i go to Unity i find so much new games and tools in the makings, even mazing ones made by amateurs that looks so good ?? I'm amazed ...
So i thaught to luanch some open discussion laugh


I don't have seen people here producing such good done FPS for example game on the amateur side (made by a lonewolf) !
amateur FPS
Little team for some MMO :
MMO City of Steam

Even independant people produce , more and more amzing tools :
procedural character generation
MegaShapes

Well i think Unity is just like a small snow ball increasing each time ... specially with all stuff on their Store.
And beeing so 3D artist oriented and helping them with great tools , just make it even more popular among all 3D artists people.
I didn't have seen 3DGS in 3D artists forum, or i missed lot of threads ... they usually use UDK, and some Unity when it comes to think on some game perhaps.

--------------------


I agree 3DGS can stay with it's own editor, without looking too much at what others do. There will always be market for it indeed.
Like Dark Basic Pro and all it's fans, Ogre 3D and it's commercial projects etc ...
I didn't say Unity will be the only one indeed.
Even teams have choosen Open source engine like Ogre 3D to be free to do as they want and their own tools.


Unity before becoming popular, was used, had a great workflow and editor that Mac users loved a lot indeed.
And it was made by one man, the actual man behind all unity staff laugh
I think he just put all chances by making a good 3D engine , and friendly editor with lot of visual things to help 3D artists. Unity had a great solid workflow and a 3D editor people loved to use, i think this was a great start even when it wasnt' so popular.
Than he brought the editor for Windows, just opened it to all Windows users, but what made it even more popular has been all mobile games, caus it wasn't so lot of PC or console projects known games ,only few !
I won't wait for mobile, but if 3DGS allow mobile games, yes it will be a serious boost i think.
We'll have to see all advantages against other mobile ready 3D engines ?

So what could make 3DGS more popular ?
- Mobile ?
- Lot more 3D artist orieted stuff :
I don't talk about complete game style template but a lot of little things here and here that make 3D artists happy (visual helpers, terrain editor, import formats, real time editing , snapping tools , shader list to apply them directly etc ...) ?

Will 3DGS grows a lot when some new things will come ?
(I think some users prefer that question than the previous one ?)




Last edited by ratchet; 01/12/13 20:44.
Re: Unity growing : [Re: ratchet] #414994
01/12/13 14:56
01/12/13 14:56
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany


no science involved
Re: Unity growing : [Re: fogman] #415000
01/12/13 16:42
01/12/13 16:42
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Thanks for bringing this really outstandingly important topic, which has never been discussed here before, to our attention. I think you're totally right. Unity will be the standard for indie developers. All other engines will die. GameStudio will be the first victim of unity. Also I think that this forum is dying.

Ceterum censeo carthaginem esse delendam.


Always learn from history, to be sure you make the same mistakes again...
Re: Unity growing : [Re: Uhrwerk] #415001
01/12/13 17:09
01/12/13 17:09
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Online
Expert
Harry Potter  Online
Expert

Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
grin

Re: Unity growing : [Re: Harry Potter] #415021
01/12/13 20:45
01/12/13 20:45
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
@Uhrwerk :
Re read my modified post !
So now do you think my last question is better ?


Last edited by ratchet; 01/12/13 20:45.
Re: Unity growing : [Re: ratchet] #415025
01/12/13 21:31
01/12/13 21:31
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
Core power of gamestudio is the very easy to use liteC script language.
Even if you have so much more possibilities with UnityJavaScript.
And yes - if gamestudio would have the same workflow like unity... gamestudio would be king. But the reality is... that unity has more man power and I am sure, the U-Team works very hard to get scripting easier. Just look at the new animation system. Fuck!
... shit... why do I am writing this fuck?
Ratchet are you totally blind and sick and not able to think about this shit one minute at your own fucking grey mass?
The real shit is... I donīt like this fucking "all with love" and "lots of love"-crap!
I do not like these very respectable way of conversation like THEY do.
Difference between Unity Forum and Gamestudio is...

If I think - you are a sick motherfucker... I can write it here down.
If I would be a unity com member - I have to write... shit like the first sentences above.

I think Bowie could spell it better out what is ment to be a member of the gs com.

[video:youtube]http://www.youtube.com/watch?v=jBuwC4VJi50[/video]

I am very sure about one thing....
If you would print T-Shirts with the following
" I am proud to be a member of this fucking com"
you would earn more money then JCL did it with A8 the last 3 years.

Re: Unity growing : [Re: alpha_strike] #415049
01/13/13 00:28
01/13/13 00:28
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Be rassured, i don't have that T shirt style laugh
And im' not some Ynity fna boy also, i was just surprised by all the projects that are going on by simple guys like you and me in their forums ...

And i use 3DGS, but another 3D engine actually, an indie one and i won't talk about it , it is just amazing in 3D features and easy to program (but it don't have already some plugin programming possibilities as Unity frown )

Well ok, my post Rant will not be constructive and i think it's useless ... it could be closed or deleted so !

Re: Unity growing : [Re: ratchet] #415051
01/13/13 00:39
01/13/13 00:39
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Originally Posted By: ratchet
So now do you think my last question is better?
Well, if you're asking me personally, no. It's like: "What do you think will the weather be in 2015?". Why not just awaiting the things to come?


Always learn from history, to be sure you make the same mistakes again...
Re: Unity growing : [Re: Uhrwerk] #415087
01/13/13 18:29
01/13/13 18:29
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
hey, don't forget XNA here!! grin

@ratchet: If you want a programmers engine, take XNA!!
Only thing good for designers is the "direct" FBX import (without animation of course!)

i really like gamestudio but i recently switched nearly completly over to XNA because i can program my way (which means i try to clone the gamestudio API grin )
but XNA has some advantages over gs:
you program object oriented.
that's all


Visit my site: www.masterq32.de
Re: Unity growing : [Re: MasterQ32] #415116
01/14/13 01:10
01/14/13 01:10
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
afaik XNA is dying?


Follow me on twitter
Page 1 of 14 1 2 3 13 14

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1