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Re: Unity growing : [Re: ratchet] #415579
01/20/13 17:19
01/20/13 17:19
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Posts: 1,438
Spain
ratchet, have you tried terrain editing with GED? I tried it some days ago and it was pretty good, you could do realtime terrain painting and deformation


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Unity growing : [Re: painkiller] #415591
01/20/13 21:48
01/20/13 21:48
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
Thanks; i'll give it another try.
Last times i tried, it was crashes ... perhaps i used it too intensively ? But if i can put a terrain with multitexture and save it and import it in WED ... it would be good.

Re: Unity growing : [Re: ratchet] #415607
01/21/13 08:20
01/21/13 08:20
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
imo you will never get a realistic result in GED. and I found GED instable, texture quantity is limited to 3, which is simply not enough.

in Unity it is very cool, I mean the 3rd party extension that can be downloaded separately, I got a lot of inspiration from it when I designed terrain deformation in my editor. in future what I want to complete is implementing terrain erosion, and height and slope based auto texturing. but it will probably require to make/obtain a good terrain shader instead of the currently used terraintex ffe (its main advantages are unlimited textures, ease of use, and compatibility with all engine editions).

in 3dgs it is the best to use L3DT, because of its very easy usage and professional results. or try PnP Terrain Creator, it exports hmp in compatible format with the modified terraintex ffe I use in my editor (based on MQ32's idea, posted in Future section). both tools are free.

the terrain deformation in my editor is rather for post-processing ready terrains to fine tune surface due to the actual gameplay requirements. the result can be saved as hmp or in an own format, but modified textures can be saved only as external image files, I was unable to solve it to be saved as hmp.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Unity growing : [Re: sivan] #415627
01/21/13 12:31
01/21/13 12:31
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Yes terrain for 3D artists, is not with 3DGS.
And GED was too much unstable, even WED , SED i make them crash when clicking on things they don't wait or expect laugh
(but it's just clickin on their menus)

But well some people make amazing games with 3DGS using their own programming (superCan game), but you will need to PROGRAM lacking tools.

Re: Unity growing : [Re: ratchet] #415628
01/21/13 12:55
01/21/13 12:55
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
I started my 3D experience with 3DGS, and decided not to switch to Unity because my plan was that I make my WYSIWYG level editor(s) for my game (and other tools), and it seemed to be, and finally it was indeed relatively easy in 3DGS + Lite-C (and was the best way to learn this engine).

in Unity I would have needed more programming experience to make editor plugins. I don't really know how it works for WED, but in other engines I checked (Neoaxis, Esenthel, UDK) there are good/great possibilities to do it, e.g. by creating custom object classes.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Unity growing : [Re: sivan] #415737
01/23/13 08:01
01/23/13 08:01
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
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Joined: Mar 2007
Posts: 1,852
from the Unity-Forum... this is true retro!
Sounds like threads from Gamestudio from the year 2000....
They start with a big aaa-Picture and show 3 weapons


The Outbreak is going to change the way people play open-world zombie survival games. Planning to have 60 people per server, with a map that is over ...


When we think of an open-world zombie sandbox, we think of games that leave out the realism to a real zombie apocalypse.


We all know when you play a game like this, ...
In this game, we wanted to incorporate a lot of weapons...

We don't want this game to be a walking simulator because of the map being so large. ...

When we said we wanted a realistic game, we meant it.

This adds a whole new different perspective on open-world zombie sandboxes.

grin

Last edited by alpha_strike; 01/23/13 08:05.
Re: Unity growing : [Re: alpha_strike] #415757
01/23/13 12:03
01/23/13 12:03
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Joined: Dec 2003
Posts: 1,225
germany


L4D, Dead Island, Day Z, War Z, Unity Z grin ...... Zombies everythere.

Time to make an Pro-zombie game like "Stubbs the zombie".

Yeah "Zombie Commander"... start with an single infected person and grow your herd till the whole town is yours. Next level = next town.

Addon for the Game comes as "Zombie Commander 2 (Japan Overun)", "Zombie Commander 3 (visit Europe)".... and so on.


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: Unity growing : [Re: gri] #415781
01/23/13 15:50
01/23/13 15:50
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Im' borred like lof of people (and some part of gamers ) about Zombies !
Zombies in each FPS ... why, because they are stupid, walking not so fast, because they are a lot in front of you , they are stupid and group together ready for you to shoot them (what would not do a good ennemy AI) !
Well i'm like some other part of players who likes lot more unique FPS games like Bioshock, Deus Ex 1, Metroid 3D series etc ...

Re: Unity growing : [Re: ratchet] #415786
01/23/13 17:27
01/23/13 17:27
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Germany, BW, Stuttgart
i really love zombie games where zombies are actually a really hard enemy (DayZ, ZombieU, ...)
But i have to say, Deus Ex, Deus Ex HR, Bioshock, Borderlands, ... are really good games. Deus Ex with its dark, futuristic setting, Bioshock because of the good ol' times, Borderlands because it's just freaky...
But what's really missing out there is a good steampunk game laugh


Visit my site: www.masterq32.de
Re: Unity growing : [Re: MasterQ32] #415789
01/23/13 18:52
01/23/13 18:52
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
yeah a crazy steampunk would be nice, I just thought of it last week laugh it would require creativity to build up an own world that neglects clichés, I like these kind of challenges...


Free world editor for 3D Gamestudio: MapBuilder Editor
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