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Re: Tron effects : [Re: Kartoffel] #415775
01/23/13 15:02
01/23/13 15:02
Joined: Apr 2008
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ratchet Offline OP
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Ok, so i just have to add the HDR shader from 3DGS library ?

Re: Tron effects : [Re: ratchet] #415778
01/23/13 15:12
01/23/13 15:12
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Yes.
Or you wait some days and I'll create you some custom post process shaders with bloom if you want.


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Re: Tron effects : [Re: Kartoffel] #415780
01/23/13 15:30
01/23/13 15:30
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ratchet Offline OP
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Ok i just tried with HDR, but well it was not like in the game i put pictures.
Anyway adding , bloomBlur shader i have interesting effect, perhaps i'll use that for this special Retro simple game.

Don't put too much time in this shader if you have your own project already to manage laugh

Re: Tron effects : [Re: ratchet] #415782
01/23/13 15:51
01/23/13 15:51
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Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Originally Posted By: ratchet
Don't put too much time in this shader if you have your own project already to manage laugh

Well, my current "project" is a complete overhaul of my HDRR shader-pipeline, nothing too important.
...and it's actually fun to create custom shaders for other users grin

I think I'll do it on the weekend wink


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Re: Tron effects : [Re: Kartoffel] #415788
01/23/13 18:44
01/23/13 18:44
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ratchet Offline OP
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Take all your time , i'm involved in some projects other than 3D , so not so much time.
And try to make that little game on 3DGS, so this first shader is what i'll use to begin, if i reach some playable level laugh

Re: Tron effects : [Re: ratchet] #415977
01/26/13 16:54
01/26/13 16:54
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Bavaria, Germany
Kartoffel Offline
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hey, I've got your post-processing shaders ready wink

it includes bloom, a zoom-blur effect ( I guess it's nice to have it, especially for the type of game you're working on laugh )
and some little features like a vignette effect

is there anything else I should add?


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Re: Tron effects : [Re: Kartoffel] #415982
01/26/13 19:01
01/26/13 19:01
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ratchet Offline OP
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is there anything else I should add?

You really alrady made an awesome addition to 3DGS with these glow shaders.
Just send us a download link one of these days when you'll have time i'll test it and perhaps other people also ?

Perhaps you could make some glowing shader that would need no alpah or Glow special maps ? (It would take the luminosity of the color by default)
This idea is lot more for some games based on 2D Sprites (or quad polygons with textures).

Re: Tron effects : [Re: ratchet] #415983
01/26/13 19:05
01/26/13 19:05
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Kartoffel Offline
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Perhaps you could make some glowing shader that would need no alpah or Glow special maps ?

I'm sorry but I don't understand what you mean.
Where should the information about what has to be illuminated come from?

btw. is anybody else interested in this?
If so I'll upload it, create a new thread and give some how-to-use-information there.


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Re: Tron effects : [Re: Kartoffel] #415984
01/26/13 19:27
01/26/13 19:27
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ratchet Offline OP
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I mean for that style of game (not for me personnaly !) :
I htink it's perhaps some over Bloom effect ?
speaking of Bloom, 3DGS don't have any simple bloom full screen effect ? i don't have seen any on the shaders folder ?
Perhaps you could have fun making some bloom shader so, if you have some free time ?




Last edited by ratchet; 01/26/13 19:29.
Re: Tron effects : [Re: ratchet] #415987
01/26/13 19:43
01/26/13 19:43
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Kartoffel@ I'm interested too, shaders are always useful laugh


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