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Re: Tron effects :
[Re: ratchet]
#415778
01/23/13 15:12
01/23/13 15:12
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Yes. Or you wait some days and I'll create you some custom post process shaders with bloom if you want.
POTATO-MAN saves the day! - Random
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Re: Tron effects :
[Re: Kartoffel]
#415780
01/23/13 15:30
01/23/13 15:30
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Joined: Apr 2008
Posts: 2,488
ratchet
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OP
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Joined: Apr 2008
Posts: 2,488
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Ok i just tried with HDR, but well it was not like in the game i put pictures. Anyway adding , bloomBlur shader i have interesting effect, perhaps i'll use that for this special Retro simple game. Don't put too much time in this shader if you have your own project already to manage
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Re: Tron effects :
[Re: ratchet]
#415782
01/23/13 15:51
01/23/13 15:51
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Don't put too much time in this shader if you have your own project already to manage Well, my current "project" is a complete overhaul of my HDRR shader-pipeline, nothing too important. ...and it's actually fun to create custom shaders for other users I think I'll do it on the weekend
POTATO-MAN saves the day! - Random
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Re: Tron effects :
[Re: ratchet]
#415977
01/26/13 16:54
01/26/13 16:54
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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hey, I've got your post-processing shaders ready it includes bloom, a zoom-blur effect ( I guess it's nice to have it, especially for the type of game you're working on ) and some little features like a vignette effect is there anything else I should add?
POTATO-MAN saves the day! - Random
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Re: Tron effects :
[Re: ratchet]
#415983
01/26/13 19:05
01/26/13 19:05
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Perhaps you could make some glowing shader that would need no alpah or Glow special maps ?
I'm sorry but I don't understand what you mean. Where should the information about what has to be illuminated come from?
btw. is anybody else interested in this? If so I'll upload it, create a new thread and give some how-to-use-information there.
POTATO-MAN saves the day! - Random
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Re: Tron effects :
[Re: Kartoffel]
#415984
01/26/13 19:27
01/26/13 19:27
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Joined: Apr 2008
Posts: 2,488
ratchet
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Joined: Apr 2008
Posts: 2,488
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I mean for that style of game (not for me personnaly !) : I htink it's perhaps some over Bloom effect ? speaking of Bloom, 3DGS don't have any simple bloom full screen effect ? i don't have seen any on the shaders folder ? Perhaps you could have fun making some bloom shader so, if you have some free time ?
Last edited by ratchet; 01/26/13 19:29.
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