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Re: Ragdoll system [Re: Chris3D] #41569
03/24/05 02:05
03/24/05 02:05
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
I get file corruption messages. If you want to email it as a complete archive to rhuarc[at]shadowforgeserver.net I will host it on my server for you.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: Ragdoll system [Re: Rhuarc] #41570
03/24/05 03:29
03/24/05 03:29
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
I tested the download too and it worked, maybe you try it again...you need all 4 parts and the latest winrar...
I sent you the exe file...you can upload it

Last edited by friendly_chris; 03/24/05 04:20.
Re: Ragdoll system [Re: Chris3D] #41571
03/25/05 04:50
03/25/05 04:50
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
I love it so far, besides the things you mentioned, it feels stable and behaves very good. Maybe the best ragdoll test on this forum so far
I almost felt like a pervert throwing around this seminaked model
Keep it up man, it's gonna be a great contribution.

Re: Ragdoll system [Re: nuclear_winter] #41572
03/25/05 07:56
03/25/05 07:56
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Thanks!!! I almost finished with the ragdollsystem script, everything works very good, like I expected...I hope I can finish the whole thing soon...I need it for my next games and you too, I think
CU
Chirs


Re: Ragdoll system [Re: Chris3D] #41573
03/29/05 02:16
03/29/05 02:16
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi! I have a lot of problems with my "physical-balance" script, dolly is dancing crazy around and nothing fits right now,...I can upload a new demo this week, but not the final version, sorry...
cu chris

Re: Ragdoll system [Re: Chris3D] #41574
03/29/05 04:22
03/29/05 04:22
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Quote:

Hi! I have a lot of problems with my "physical-balance" script, dolly is dancing crazy around and nothing fits right now,...




Sorry to hear that.
I bet this kind of thing is pretty difficult to do.
Keep up the good work. This thing is looking great!
Whatever you do... please don't give up on it.

Re: Ragdoll system [Re: Josh_Arldt] #41575
03/29/05 07:57
03/29/05 07:57
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
Quote:

Quote:

Hi! I have a lot of problems with my "physical-balance" script, dolly is dancing crazy around and nothing fits right now,...




Sorry to hear that.
I bet this kind of thing is pretty difficult to do.
Keep up the good work. This thing is looking great!
Whatever you do... please don't give up on it.



EXACTLY

Re: Ragdoll system [Re: nuclear_winter] #41576
03/31/05 04:59
03/31/05 04:59
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Thank for the support HSB & nuclear_winter & the others!!!
Well, well, i am testing animations with the ragdoll and I developed a simple walking animation, not very good looking, but for the first test it is ok...
use the keys "w", "s", "y" and "x" like in the "simple test demo".
Download here: Part1 Part2 Part3 Part4 (I changed some things you can use now "a" and "d" but some problems with the d-function you will see)
(In the level: You can press "x" when you are walking before the little rigde to fall over it )
I also made a rotation for the ragdoll and a "moving-around" script but there are some problems to fix, than I can upload it, too...
greetings
chris

Last edited by friendly_chris; 04/01/05 04:47.
Re: Ragdoll system [Re: Chris3D] #41577
04/02/05 00:49
04/02/05 00:49
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
any replys???

Re: Ragdoll system [Re: Chris3D] #41578
04/02/05 01:13
04/02/05 01:13
Joined: Mar 2002
Posts: 575
Saxony, Germany
Guido_Richter Offline
Developer
Guido_Richter  Offline
Developer

Joined: Mar 2002
Posts: 575
Saxony, Germany
Ok I give an answer:

I really looked forward to see any demo of you system!
I for myself tried to create objects using dynamic bones and so but I just succeeded partly.
So I'm happy to see your system working with bones AND physics and the result is amazing.

What I like:
Movement of a human connected with newton physics
The body parts behave like they got muscles and hinges like a real human

What I still don't like:
The bodyparts, especially the right arm spins around when I get to close to a box and the woman lands in the water beein not able to react to my keyboard inputs

The woman does not stand without movement and jumps a little all the time

The movement looks strange because she behaves like a doll made of gum when I slow her down.

But don't complain, your system is something noone working with 3DGS ever reached and I think it could be a really good basis for further human movement issues!!!
Keep it up!


Guido Richter Foppsoft Developments Wetterpool.de (German weather site) [work:] { not using 3DGS anymore }
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