2 registered members (AndrewAMD, SBGuy),
987
guests, and 3
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Ragdoll system
[Re: Guido_Richter]
#41579
04/02/05 02:57
04/02/05 02:57
|
Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
|
OP
Member
Joined: Sep 2003
Posts: 271
Germany
|
At first, thanks for your reply, especially "What I still don't like" is useful for me! In Antwort auf:
The bodyparts, especially the right arm spins around when I get to close to a box
I have not seen this bug, when you post a screenshot it would be great! In Antwort auf:
woman lands in the water beein not able to react to my keyboard inputs
Just download the "simple Test Demo", there you can control her with keyboard inputs in the water. In Antwort auf:
The woman does not stand without movement and jumps a little all the time The movement looks strange because she behaves like a doll made of gum when I slow her down.
There is another possibility to remove these problems. Instead of the physic-body-parts, I could make one big bounding box which moves with the player and than when he is killed, the ragdoll-movement starts. So, there would be no more jittering, but you don't have a collision with the body parts, only with the bounding box. I think, this way is used in a lot of games, like "max payne 2", "unreal tournament2004", "farcry" and other games with physics.
|
|
|
Re: Ragdoll system
[Re: Chris3D]
#41580
04/02/05 04:13
04/02/05 04:13
|
Joined: Aug 2002
Posts: 906 the future
nuclear_winter
User
|
User
Joined: Aug 2002
Posts: 906
the future
|
Quote:
There is another possibility to remove these problems. Instead of the physic-body-parts, I could make one big bounding box which moves with the player and than when he is killed, the ragdoll-movement starts. So, there would be no more jittering, but you don't have a collision with the body parts, only with the bounding box.
I think that way it would look good (we'll have control over the animations while still alive)! And i think it would be much easier for you to do!
Amazing work so far man.
|
|
|
Re: Ragdoll system
[Re: Stansmedia]
#41584
04/02/05 21:55
04/02/05 21:55
|
Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
|
OP
Member
Joined: Sep 2003
Posts: 271
Germany
|
sorry the server is down...not my fault! OK, i made a new test and it is working well! The ragdoll is controlled by the bones when the player is alive, and when the player is dead, the ragdoll controls the bones. I will upload it when the server works again... cu chris
|
|
|
Re: Ragdoll system
[Re: nuclear_winter]
#41588
04/12/05 04:34
04/12/05 04:34
|
Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
|
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
|
yeah, same here... i'd love to get this one implemented in a shooter anyday soon (all noobs dreams come true, the first steps of a HL2 shooter are being made here *ragdoll, you know *) regards,
|
|
|
|