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Re: Ragdoll system [Re: Helghast] #41589
04/12/05 18:29
04/12/05 18:29
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
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Chris3D  Offline OP
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Joined: Sep 2003
Posts: 271
Germany
Sorry that I didn't reply...I worked on the animation script but I had some problems to write it general for all hinges...
The good news for you:
at first, I wanted to sell the whole CStudio but now I have no time to script it, because of school work...so you will get the whole ragdoll system for free, but without the animation part.
I will release it next week! (maybe monday or tuesday)
So want is possible with this free script:
-collision with other newton objects when the player/enemy is alive.
-ragdoll movement if the player/enemy is dead!

When I have no school stress , I make the script-animation if you want...
Cu chris

Re: Ragdoll system [Re: Chris3D] #41590
04/12/05 21:40
04/12/05 21:40
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

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Posts: 893
Melbourne, Australia
Great! I can't wait

Re: Ragdoll system [Re: Matt_Coles] #41591
04/13/05 09:12
04/13/05 09:12
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
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nuclear_winter  Offline
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Posts: 906
the future
Thats good news Chris, i hope you have time to finish it, since it is great so far. But anyway it's nice that you'll release it earlier for us to play with and implement in our projects.

Thanx

Re: Ragdoll system [Re: nuclear_winter] #41592
04/19/05 20:28
04/19/05 20:28
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
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Chris3D  Offline OP
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Joined: Sep 2003
Posts: 271
Germany

Hi! I couldn't finish it today, but as you can see, I finished the important "alive collision" script. Tomorrow, I will combine it with the "dead" ragdoll movement. Don't worry, it will be soon ready for you!
Greetings Chris

Re: Ragdoll system [Re: Chris3D] #41593
04/20/05 07:04
04/20/05 07:04
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
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nuclear_winter  Offline
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the future
Thanx a lot Chris, i'm happy that everything is coming up together and works well. I'll keep checking every day

Re: Ragdoll system [Re: nuclear_winter] #41594
04/21/05 15:22
04/21/05 15:22
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
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Chris3D  Offline OP
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Posts: 271
Germany
Ok, I have here a "beta version", but it is now not very useful for you...but you can have a look. I won't answer any questions to that version, because there is coming up a new and better version, soon!
Download Part1_rar Part2_rar! Control keys: w,a,s,d,q,e; y,x
I am working on it!
Greetings Chris

Re: Ragdoll system [Re: Chris3D] #41595
04/21/05 23:35
04/21/05 23:35
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
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nuclear_winter  Offline
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the future
Thanx for the update Chris, i get a little error though


Re: Ragdoll system [Re: nuclear_winter] #41596
04/22/05 11:40
04/22/05 11:40
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

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Posts: 893
Melbourne, Australia
Can't wait till try, post my results in the evening, thanks Chris

Re: Ragdoll system [Re: Matt_Coles] #41597
04/22/05 12:08
04/22/05 12:08
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

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Posts: 893
Melbourne, Australia
Very nice, I got the same error, I just removed the shader_overlay script and deleted the mat_overlay material in the dolly.wdl
Works very well, I can't wait to see the next version

thanks again,

Matt Coles

Re: Ragdoll system [Re: Matt_Coles] #41598
04/22/05 19:15
04/22/05 19:15
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
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Chris3D  Offline OP
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Joined: Sep 2003
Posts: 271
Germany
Oh sorry, I had the shader_overlay.wdl in my template order...I changed the download files...just download it again, sorry.
cu chris

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