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AUM Magazine
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A psychological thriller game
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Aum108 ready #415760
01/23/13 12:35
01/23/13 12:35
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Dear friends,

Believe it or not, the new magazine is finally ready! Sorry for the delay.

Aum 108 download

Have a great day.
George

Re: Aum108 ready [Re: George] #415762
01/23/13 12:55
01/23/13 12:55
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
cool, thanks!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Aum108 ready [Re: sivan] #415763
01/23/13 12:58
01/23/13 12:58
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Thank you, George!


Always learn from history, to be sure you make the same mistakes again...
Re: Aum108 ready [Re: sivan] #415764
01/23/13 13:03
01/23/13 13:03
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Posts: 2,568
Germany, BW, Stuttgart
thanks!
the interview was very interesting!


Visit my site: www.masterq32.de
Re: Aum108 ready [Re: MasterQ32] #415768
01/23/13 13:55
01/23/13 13:55
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
Thanks Georges !
Always a pleasure to read the 3DGS programming bible laugh

For the RPG , i like the adjustable day/night panel.
Have you some idea on what will it be after RPG templates ?
I personnaly don't use the template, but pick the code that interests me from the RPG or FPS templates (for example i liked a lot the short and clear weapons code done after the FPS complete template was finished).

Re: Aum108 ready [Re: ratchet] #415771
01/23/13 14:01
01/23/13 14:01
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Posts: 1,225
germany


I could not believe ... until now grin

Thank you very much George .


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: Aum108 ready [Re: gri] #415772
01/23/13 14:03
01/23/13 14:03
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
agree, the interview is quite interesting, it could be longer sometimes.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Aum108 ready [Re: sivan] #415774
01/23/13 15:02
01/23/13 15:02
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
Yes i would have to know what he used : BSP and models ?
Some custom view/culling system ?
What optimisation tips has he used.
How does he managed ennemy AI ? (launch ennemy action only when player is near ?), what AI system to search for player ?

That's sad normal mapping seems to not be used in levels , perhaps it was too much power consuming to keep a good neought frame rate ?

Anyway this is a GOOD COMPLETED Indie game laugh

Re: Aum108 ready [Re: ratchet] #415777
01/23/13 15:10
01/23/13 15:10
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Posts: 1,438
Spain
thanks George!


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Aum108 ready [Re: painkiller] #415792
01/23/13 20:22
01/23/13 20:22
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Thank you, guys! I'll have to ask JCL about the new template.

Concerning the interview: you are right, it's a great RPG and I'm happy to see more and more people producing high quality indie games.

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