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Re: What are you working on?
[Re: sivan]
#415684
01/22/13 12:02
01/22/13 12:02
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@Error014: You don't need to have all level in same color or lightening for the fire dungeon. You could put some sprites moving here and here to simulate some moving red fog ? so we could see original colors of level with some red tones. Well it's good like that already (it's just an idea and perhaps not that good). For the pillars , they look like 4 glowing pillars, because they seem to have some luminosity stronger than violet ambiant color. Keep it up !
Last edited by ratchet; 01/22/13 12:05.
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Re: What are you working on?
[Re: sivan]
#415794
01/23/13 20:40
01/23/13 20:40
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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The "project" I wanted to work on is cleaning up my hdrr-code to make it easier usable and more efficient... but somehow I ended up with completely re-creating the whole thing. I just finished the bloom shader ( the most complex shader I've ever written ) and I'm pretty happy with the result: I've still got problems with the blending in bright scenes but for this style it already works well
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: sivan]
#415798
01/23/13 21:18
01/23/13 21:18
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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is there an alien in the box? was this a serious question about what's the box supposed to be? ...I made an object shader with self illumination support for ratchet an I thought using his box is a great way to test my bloom shader EDIT: the blending seems to be okay now ...some more screens: EDIT#2: Just made an fps test 600fps - which is pretty fast! compared to my old bloom shader (which was less complex and looked worse) this is a huge improvement (~5x faster)
Last edited by Kartoffel; 01/23/13 22:06.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#415808
01/24/13 07:12
01/24/13 07:12
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Kartoffel: WOW great work
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Rackscha]
#415809
01/24/13 07:24
01/24/13 07:24
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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@Kartoffel: WOW great work thanks But now I've got the next problem: making a game and using the shader properly
POTATO-MAN saves the day! - Random
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