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Re: Ragdoll system [Re: Guido_Richter] #41579
04/02/05 02:57
04/02/05 02:57
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
At first, thanks for your reply, especially "What I still don't like" is useful for me!
In Antwort auf:

The bodyparts, especially the right arm spins around when I get to close to a box



I have not seen this bug, when you post a screenshot it would be great!
In Antwort auf:

woman lands in the water beein not able to react to my keyboard inputs




Just download the "simple Test Demo", there you can control her with keyboard inputs in the water.
In Antwort auf:

The woman does not stand without movement and jumps a little all the time
The movement looks strange because she behaves like a doll made of gum when I slow her down.





There is another possibility to remove these problems. Instead of the physic-body-parts, I could make one big bounding box which moves with the player and than when he is killed, the ragdoll-movement starts. So, there would be no more jittering, but you don't have a collision with the body parts, only with the bounding box.
I think, this way is used in a lot of games, like "max payne 2", "unreal tournament2004", "farcry" and other games with physics.

Re: Ragdoll system [Re: Chris3D] #41580
04/02/05 04:13
04/02/05 04:13
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
Quote:


There is another possibility to remove these problems. Instead of the physic-body-parts, I could make one big bounding box which moves with the player and than when he is killed, the ragdoll-movement starts. So, there would be no more jittering, but you don't have a collision with the body parts, only with the bounding box.



I think that way it would look good (we'll have control over the animations while still alive)! And i think it would be much easier for you to do!

Amazing work so far man.

Re: Ragdoll system [Re: nuclear_winter] #41581
04/02/05 06:20
04/02/05 06:20
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hey, I have an idea, i will make some little boxes for the body parts, they move with the bones or vertices....so the effect is the same only in the other way hehe, that would be cool...
THX nuclear_winter

Re: Ragdoll system [Re: Chris3D] #41582
04/02/05 06:50
04/02/05 06:50
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
All of your links dont work.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: Ragdoll system [Re: Stansmedia] #41583
04/02/05 15:59
04/02/05 15:59
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
all links do not work.


:L
Re: Ragdoll system [Re: Stansmedia] #41584
04/02/05 21:55
04/02/05 21:55
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
sorry the server is down...not my fault!
OK, i made a new test and it is working well! The ragdoll is controlled by the bones when the player is alive, and when the player is dead, the ragdoll controls the bones.
I will upload it when the server works again...
cu chris

Re: Ragdoll system [Re: Chris3D] #41585
04/03/05 00:27
04/03/05 00:27
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
Excellent! Cant wait!

Re: Ragdoll system [Re: nuclear_winter] #41586
04/06/05 14:12
04/06/05 14:12
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
I can't wait.

Looks very nice!


Great work so far.
I can't wait to see it finished.

Re: Ragdoll system [Re: Josh_Arldt] #41587
04/11/05 22:45
04/11/05 22:45
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
bump
What happened Friendly? I hope everything is coming along nicely

Re: Ragdoll system [Re: nuclear_winter] #41588
04/12/05 04:34
04/12/05 04:34
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
yeah, same here...
i'd love to get this one implemented in a shooter anyday soon

(all noobs dreams come true, the first steps of a HL2 shooter are being made here *ragdoll, you know *)

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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