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Re: Ragdoll system [Re: Chris3D] #41599
04/24/05 21:48
04/24/05 21:48
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Looks awsome!
Can't wait for the next version.

Re: Ragdoll system [Re: Chris3D] #41600
04/29/05 13:11
04/29/05 13:11
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
I think my work on the ragdoll system would be faster if someone help me with my shader problems in the shader topic "Parallax Mapping + Projection's shadow"...


Re: Ragdoll system [Re: Chris3D] #41601
04/29/05 19:22
04/29/05 19:22
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
"Parallax Mapping + Projection's shadow" is needed for bones animation? O_O

Re: Ragdoll system [Re: Pappenheimer] #41602
04/30/05 08:56
04/30/05 08:56
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
I would be glad to help you, but i'm an artist and am not good with scripting. Dont get frustrated eventually someone will help you!
Anyway keep up the good work man.

Re: Ragdoll system [Re: nuclear_winter] #41603
05/05/05 13:00
05/05/05 13:00
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
Bump!
I hope you're doing OK and all your projects including the ragdoll are coming along nicely.

Re: Ragdoll system [Re: nuclear_winter] #41604
05/10/05 21:50
05/10/05 21:50
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
Any news on the ragdoll system?

Re: Ragdoll system [Re: Matt_Coles] #41605
05/24/05 05:40
05/24/05 05:40
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
@friendly_chris

I hope you haven't given up on this man.
I have been waiting for months for your next release of the ragdoll system.

Re: Ragdoll system [Re: Josh_Arldt] #41606
07/07/05 12:50
07/07/05 12:50
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
hi, I am still alive !
sorry, but i had no time for the rag. system...well, now i have!
but you have to wait until I fix the start-rotation-problem with the small col. boxes and some other bugs.

cu chris

Re: Ragdoll system [Re: Chris3D] #41607
07/07/05 15:43
07/07/05 15:43
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
Nice to hear from you again man! Its very cool that you'll actually keep working on the ragdoll system! Keep up the good work!

Re: Ragdoll system [Re: nuclear_winter] #41608
07/23/05 10:54
07/23/05 10:54
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Ok, I improved the thing with the little white cubes(that you have collision also with fast movement),
and I can make the change from activ player to ragdoll more smooth, but the question is, does it make sense? I don't know, how much fps you lose, but I lose over 30fps, when I start the ragdoll movement. The only possibility is to reduce the detail-movement of the ragdoll, that means, I have to delete some not so important hinges and bones.
This sucks more than anything that has ever sucked before
Cu chris

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