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Patching #4159
06/01/01 06:27
06/01/01 06:27

A
Anonymous OP
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Is it possible to create patches to A5 games (that can change/create/remove code, art, etc.)?

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-Rage
< http://www.staticsoft.net >


Re: Patching #4160
06/01/01 09:21
06/01/01 09:21

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I don't see why not. Since patching is just replacing files, you should be able to .Zip the new updating Graphic, WDL, Sound and any other file you need along with patching instructions. Then distribute them.


-Jeff


Re: Patching #4161
06/01/01 13:19
06/01/01 13:19

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I thought the engine won't run if files are replaced, but I could be wrong...

------------------
-Rage
< http://www.staticsoft.net >


Re: Patching #4162
06/01/01 14:58
06/01/01 14:58

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Anonymous OP
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Maybe i am wrong but:

if you change your files, publish them again, then a new wrun.exe file will be created. i think, this stores the information about the used game files. so, the question is, what will happen, if u provide this wrun.exe file within your patch???????

u may try it, and if you have time, tell it

Trash

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program (pro'-gram) A magic spell cast over a computer allowing it to turn input into error messages.

[This message has been edited by trash (edited 01 June 2001).]


Re: Patching #4163
06/01/01 22:51
06/01/01 22:51

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Anonymous OP
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Yes, that works!
Here is my Demo: www.people.freenet.de/Reinka/Bhaal-Bytes.com
and here is the Update for all the Users, who has the old Demo: www.people.freenet.de/Reinka/Bugfix.exe
You must just publish again and the manipulated Files and the *.exe copy in the old Folder!

Cu Reinka

PS: Sorry, my English is not so good!
I'm german!

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[This message has been edited by Reinka (edited 01 June 2001).]


Re: Patching #4164
06/01/01 23:37
06/01/01 23:37

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Alright, thanks.

------------------
-Rage
< http://www.staticsoft.net >


Re: Patching #4165
06/01/01 23:53
06/01/01 23:53

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Don't worry about your English - My German is pure Scheiße!!

All level objects are linked together at build time.
WDL scripts are "compiled on-the-fly".

This means you can't distribute changed level objects and expect them to "plug in" to an existing (built) level.
(Anyone who has a legal A4/A5 can recompile the level changes...no prob!)
You can (however) change WDL scripts around, and see their effects simply by reloading the game.

-Neut.

[This message has been edited by NeutronBlue (edited 01 June 2001).]


Re: Patching #4166
06/02/01 01:01
06/02/01 01:01
Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
J
James Snydstrup Offline
Senior Expert
James Snydstrup  Offline
Senior Expert
J

Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
Rage:

Once you make the runtime module for the engine the WDL scripts can't be altered or the engine won't run. I think that is what you are thinking about. If there were a change to the WDL files then the solution would be to create another runtime module.



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