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Re: Melting Snow Shader approach [Re: MasterQ32] #416544
02/01/13 14:21
02/01/13 14:21
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I don't know how to use 2nd and 3rd texture set... but if I guess well it could be used for storing a lighmap?


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Re: Melting Snow Shader approach [Re: sivan] #416546
02/01/13 14:29
02/01/13 14:29
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thank you both for the explanation and idea!
Using the 3rd coordinate set (a float4 vector) works fine!


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