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Re: 2GEN Game Editor for 3D Gamestudio [Re: ratchet] #397600
03/21/12 08:00
03/21/12 08:00
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
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I recommend to use your own GUI system, because in case of an editor, repeated level loads could start more instances of the same GUI loop, and it can cause a crash. I don't know how LBGUI exactly handles these loops, maybe safely, maybe not, but I decided not to use it, especially because sometimes I need dynamically created panel content (images, filenames), and the own work is always more handy.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: 2GEN Game Editor for 3D Gamestudio [Re: sivan] #397602
03/21/12 08:04
03/21/12 08:04
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
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İstanbul, Turkey
levels and panels are unrelated, level_load does not remove your previous panels, nor creates new panels.


3333333333
Re: 2GEN Game Editor for 3D Gamestudio [Re: Quad] #416239
01/29/13 16:46
01/29/13 16:46
Joined: Feb 2007
Posts: 34
LUTZ
K
karmacomposer Offline
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karmacomposer  Offline
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K

Joined: Feb 2007
Posts: 34
LUTZ
This may or may not be an old thread, but is the 2gen level editor available for purchase at this time or is it proprietary only?

If not, is any level editor/world builder available, free or commercial, for Gstudio a7 or a8 that is on par from a professional and feature rich standpoint with 2gen level editor/world builder?

I find the 2gen level editor (based on the teaser video) to be AMAZING and one of the best I have ever seen. It would be PERFECT to create my games with.

Thanks in advance.

Mike

Last edited by karmacomposer; 01/29/13 16:47.

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Re: 2GEN Game Editor for 3D Gamestudio [Re: karmacomposer] #416288
01/30/13 08:30
01/30/13 08:30
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
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It's proprietary, and i guess it's passed on to the MadByte Games Studio now.

There are people on the forum working on different editors atm, you could check them out.


3333333333
Re: 2GEN Game Editor for 3D Gamestudio [Re: Quad] #416292
01/30/13 09:27
01/30/13 09:27
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
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it is also an editor developer for a certain game. imo sometimes it is very useful to develop your game editor due to your own requirements, than to use a general or 3rd party one. of course it means much more work, but in case of a complex game finally it could worth it.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: 2GEN Game Editor for 3D Gamestudio [Re: Quad] #416294
01/30/13 09:35
01/30/13 09:35
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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I think we should make some open specs with main modules and ask for programmers that have the time to code a module.

Something like this :
- 3D Gizmo (with only a call and not the implemented code of functions Move/rotate/scale)
- Move/rotate/scale functions Object
- A visual general panel template do adjust properties
- A (move/rotate/zoom) Camera system with options
(go to center, go to object , center to object)
- A graphic shader selecter (somewhat like the shader viewer , but better visually)
- A material panel for objects : contains the shader selecter, 4 or more bitmap cannels (skins in MED language)
etc ...
But it should need a robust and fast GUI, and i don't knwoif there is really one fast with 3DGS ?

Well it was just an idea : 2GEN remake lol


Last edited by ratchet; 01/30/13 09:44.
Re: 2GEN Game Editor for 3D Gamestudio [Re: ratchet] #416301
01/30/13 10:36
01/30/13 10:36
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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something like this?


Visit my site: www.masterq32.de
Re: 2GEN Game Editor for 3D Gamestudio [Re: MasterQ32] #416307
01/30/13 12:30
01/30/13 12:30
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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Looks good laugh
Are all this code in C script ? what library GUI ?
It is fast enought ?

Does it allows to run the example quikcly even if not in real time ?

what lacks is some mini window showing a fast real time view of the selected 3D model in some panel or another window.
Or perhaps when you select a 3D model it appears semi visible in the editor before you press "enter" to craete it in the scene ?
-------

I had anotehr idea for a fast editor :
Coded in some open source 3D engine or non open source in C++ for example to be fast.
Actions names would just be configured in some XML definition file (you could even add new action names or remove in the editor and save the config file).

Re: 2GEN Game Editor for 3D Gamestudio [Re: ratchet] #416308
01/30/13 12:35
01/30/13 12:35
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Posts: 2,568
Germany, BW, Stuttgart
maybe someone remembers an older project of mine which was also an editor but written in c#
i think about writing some kind of editor for visual studio wink
use the power of visual studio for editing 3d worlds. the 2012 version of visual studio contains an fbx and obj editor so i think it shouldn't be that hard to create some level editor in it

but this is future sound (i'll need to do research and stuff but i think it will be possible)


Visit my site: www.masterq32.de
Re: 2GEN Game Editor for 3D Gamestudio [Re: MasterQ32] #416313
01/30/13 12:43
01/30/13 12:43
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
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sivan  Offline OP
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cool editor! fbx and obj support? so does the VS EE include it?


Free world editor for 3D Gamestudio: MapBuilder Editor
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