3 registered members (AndrewAMD, alibaba, Quad),
761
guests, and 2
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: 2GEN Game Editor for 3D Gamestudio
[Re: sivan]
#416424
01/31/13 12:19
01/31/13 12:19
|
Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
|
Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
|
I don't see your point. Just write a function that loads a level and a function that removes a level and resets your system. would be possible but i don't like the idea of a small white window opening every time i open a level (except one is already open) i don't understand neoaxis (the engine is pretty good but i have no idea how the core works) I tried Axiom, but the samples didn't compile... Also a lot of other free 3d engines don't fit my coding style and code requirements (this is just personal but i really hate bad coding style) But i've done some other engines before and the worked really good (except my OpenGL renderer, but that's another story)
|
|
|
Re: 2GEN Game Editor for 3D Gamestudio
[Re: MasterQ32]
#416436
01/31/13 14:20
01/31/13 14:20
|
Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
|
Expert
Joined: Apr 2007
Posts: 3,751
Canada
|
why shouldn't i stay with the language i master perfectly (or nearly)? Because you should use the right tool for the right task. Ie if you want to write a Jabber server, learn Erlang because that's what Erlang is for (well, actually it's for telephone systems, but series of tubes etc). Yeah, no idea what this topic is about or why you asked that question, but I wanted to say something
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
|
|
|
Re: 2GEN Game Editor for 3D Gamestudio
[Re: MasterQ32]
#416447
01/31/13 16:36
01/31/13 16:36
|
Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
|
Senior Expert
Joined: Jul 2001
Posts: 6,904
|
would be possible but i don't like the idea of a small white window opening every time i open a level (except one is already open) Which white window? Just reset the nexus with level_load(NULL), clean your internal stuff and call the open-level-function
|
|
|
|