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Re: 2GEN Game Editor for 3D Gamestudio [Re: ratchet] #416423
01/31/13 11:22
01/31/13 11:22
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
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for C#, I only know unity and neoaxis (ogre based), which are actively developed.


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Re: 2GEN Game Editor for 3D Gamestudio [Re: sivan] #416424
01/31/13 12:19
01/31/13 12:19
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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Quote:
I don't see your point. Just write a function that loads a level and a function that removes a level and resets your system.

would be possible but i don't like the idea of a small white window opening every time i open a level (except one is already open)

i don't understand neoaxis (the engine is pretty good but i have no idea how the core works)

I tried Axiom, but the samples didn't compile...

Also a lot of other free 3d engines don't fit my coding style and code requirements (this is just personal but i really hate bad coding style)

But i've done some other engines before and the worked really good (except my OpenGL renderer, but that's another story)


Visit my site: www.masterq32.de
Re: 2GEN Game Editor for 3D Gamestudio [Re: MasterQ32] #416428
01/31/13 13:13
01/31/13 13:13
Joined: Mar 2011
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Budapest
sivan Offline OP
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yes, I had the same problem with neoaxis, it offers a large code package like udk, but without a good tutorial going through on it, while udk has some programming tutorials... one of them says: 75% of coding time is reading existing codes, maybe it is valid for neoaxis too...

maybe you should not stay with c#...


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Re: 2GEN Game Editor for 3D Gamestudio [Re: sivan] #416430
01/31/13 13:23
01/31/13 13:23
Joined: Apr 2008
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ratchet Offline
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how have been made 2GEN ? they have only used some GUI on top of 3DGS ? or do they have used another language and some other engine API ?

Re: 2GEN Game Editor for 3D Gamestudio [Re: ratchet] #416432
01/31/13 13:36
01/31/13 13:36
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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why shouldn't i stay with the language i master perfectly (or nearly)?

btw, small update:


Visit my site: www.masterq32.de
Re: 2GEN Game Editor for 3D Gamestudio [Re: MasterQ32] #416433
01/31/13 13:46
01/31/13 13:46
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sivan Offline OP
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because it's only one language laugh


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Re: 2GEN Game Editor for 3D Gamestudio [Re: MasterQ32] #416436
01/31/13 14:20
01/31/13 14:20
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WretchedSid Offline
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Originally Posted By: MasterQ32
why shouldn't i stay with the language i master perfectly (or nearly)?

Because you should use the right tool for the right task. Ie if you want to write a Jabber server, learn Erlang because that's what Erlang is for (well, actually it's for telephone systems, but series of tubes etc). Yeah, no idea what this topic is about or why you asked that question, but I wanted to say something smirk


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: 2GEN Game Editor for 3D Gamestudio [Re: WretchedSid] #416438
01/31/13 14:40
01/31/13 14:40
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ratchet Offline
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Yeah, no idea what this topic is about or why you asked that question, but I wanted to say something

LOL laugh

Re: 2GEN Game Editor for 3D Gamestudio [Re: ratchet] #416439
01/31/13 14:41
01/31/13 14:41
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
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this thread went totally offtopic so you can say anything. but I agree, I meant the same.


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Re: 2GEN Game Editor for 3D Gamestudio [Re: MasterQ32] #416447
01/31/13 16:36
01/31/13 16:36
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Posts: 6,904
Originally Posted By: MasterQ32
would be possible but i don't like the idea of a small white window opening every time i open a level (except one is already open)
Which white window? Just reset the nexus with level_load(NULL), clean your internal stuff and call the open-level-function

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