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where to use PROC_LATE?
#416318
01/30/13 13:10
01/30/13 13:10
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Joined: Nov 2007
Posts: 318 Brasil, Paraná
NeoNeper
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Posts: 318
Brasil, Paraná
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In which cases should I use the proc_mode = PROC_LATE; ??? Why use? where to use?
Last edited by NeoNeper; 01/30/13 13:11.
Please! Use easy words to be translated. because my English is not very good! Grateful. _______________________________________________________
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Re: where to use PROC_LATE?
[Re: 3run]
#416322
01/30/13 13:17
01/30/13 13:17
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Joined: Nov 2007
Posts: 318 Brasil, Paraná
NeoNeper
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Hummmmm!. Good for when you have equipment attached to the player correct?
Please! Use easy words to be translated. because my English is not very good! Grateful. _______________________________________________________
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Re: where to use PROC_LATE?
[Re: 3run]
#416324
01/30/13 13:23
01/30/13 13:23
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Joined: Nov 2007
Posts: 318 Brasil, Paraná
NeoNeper
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(^.^) I have my player function, which manages the movements. And I have another function that is the camera! This function maintains the camera motion according to movement of the player! Is it correct to use "PROC_LATE" in the player function?
Please! Use easy words to be translated. because my English is not very good! Grateful. _______________________________________________________
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Re: where to use PROC_LATE?
[Re: 3run]
#416345
01/30/13 15:26
01/30/13 15:26
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
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Germany / Essen
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better don't use additional loop for canera. Why not?
Always learn from history, to be sure you make the same mistakes again...
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Re: where to use PROC_LATE?
[Re: Uhrwerk]
#416348
01/30/13 15:36
01/30/13 15:36
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Joined: May 2009
Posts: 5,367 Caucasus
3run
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Senior Expert
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better don't use additional loop for canera. Why not? Why you need to spent memory on something, that you can avoid?
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Re: where to use PROC_LATE?
[Re: 3run]
#416351
01/30/13 15:40
01/30/13 15:40
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
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Posts: 4,225
Germany / Essen
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*lol* We are game engine programmers and using textures and sounds. I don't think the additional few bytes for the scheduler will make any difference. ^^ In terms of clarity and module separation I'd always use a separate loop for the camera movement.
Always learn from history, to be sure you make the same mistakes again...
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