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Re: 2GEN Game Editor for 3D Gamestudio
[Re: ratchet]
#416398
01/31/13 01:45
01/31/13 01:45
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Joined: Feb 2007
Posts: 34 LUTZ
karmacomposer
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Newbie
Joined: Feb 2007
Posts: 34
LUTZ
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something like this? Is this an available tool or a WIP? Looks good. The 2gen tool just blew me away with its speed, toolset, even the wind blowing in the trees and grass were amazing. No offense to the WED and MED editors, but I have not upgraded to A8 because of those editors. Conitec needs to create proper world building tools like 2gen. In A7 com, WED cn barely keep up with the simplest of scenes in a realtime preview. Other engines I have are far superior with their world editors, but I always seem to take another look at this engine. I don't know exactly why. Mike
Last edited by karmacomposer; 01/31/13 01:46.
YOU DREAM IT - WE CREATE IT! For custom scoring, audio, video and more for your games, visit www.rubidex.net
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Re: 2GEN Game Editor for 3D Gamestudio
[Re: ratchet]
#416416
01/31/13 10:31
01/31/13 10:31
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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it's DirectX directly and this "big amount" is maybe 2 or 3 days of work until i can show you something which looks a lot more awesome than this I can't use Gamestudio here because it's only a singleton (so one instance per program) which means you could edit only one level at a time (which makes sense in a way but would fuck up the whole management if you open another level) XNA wont work either because of XNB and the Content Pipeline. And i found no other C# Rendering Engine which fits my needs of lightweight and efficient coding
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Re: 2GEN Game Editor for 3D Gamestudio
[Re: MasterQ32]
#416421
01/31/13 11:06
01/31/13 11:06
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Joined: Apr 2008
Posts: 2,488
ratchet
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Joined: Apr 2008
Posts: 2,488
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You have Axiom engine that allows lot of things with C#. Caus it's like you are writing some new 3D engine almost, so much work. And well The need for two editors at same time, this is not usual. You have multiple views possible in 3D editors at same time. Anyway good luck
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Re: 2GEN Game Editor for 3D Gamestudio
[Re: MasterQ32]
#416422
01/31/13 11:16
01/31/13 11:16
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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I can't use Gamestudio here because it's only a singleton (so one instance per program) which means you could edit only one level at a time (which makes sense in a way but would fuck up the whole management if you open another level) I don't see your point. Just write a function that loads a level and a function that removes a level and resets your system.
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