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Re: What are you working on? [Re: ratchet] #416298
01/30/13 10:27
01/30/13 10:27
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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beside posting stupid and non-stupid comments on this forum, I just found that I forgot to update my editor's terrain deformation due to A8.40.3 that finally auto-updates hull correctly for all the chunks, so I just modified it to show shading changes also in real time (vertex normals are not auto-updated after deformation):

simple brush based height increase, updating normals only in modified area for speed, and then updating existing entity positions manually (it means pressing a hotkey or a button):


adding some noise to a flat surface by selecting a proper brush, a proper area size, and a small enough height adjustment value, then only one click:


nothing really new, just faster and smoother.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #416304
01/30/13 10:54
01/30/13 10:54
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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still learning to code and trying to make a simple racing game laugh
a lot to do but it's fun to create it step by step
it will prolly turn out to be a little workshop laugh





http://www.youtube.com/watch?v=698YQbehIUo&feature=youtu.be


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #416305
01/30/13 11:29
01/30/13 11:29
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Hey Realspawn, that looks good but why no physics? The samples give a great code for a racing game! laugh

Re: What are you working on? [Re: PadMalcom] #416306
01/30/13 12:23
01/30/13 12:23
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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@Sivan :
Yes, that's i think lot more better to work on individual parts ot have lot more speed.
Does the terrain neightbours adjust their height smoothly with the chunck you modify ?
You should have chunckc with more resolution perhaps ? we see a lot the polygons, just y taste and perhaps your game won't need that ?

@Realspawn :
Their was a simple racing game without physic contribution.
(But i don't remember where it was).
Good work, looks pro.

Last edited by ratchet; 01/30/13 12:26.
Re: What are you working on? [Re: ratchet] #416310
01/30/13 12:40
01/30/13 12:40
Joined: Mar 2011
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Budapest
sivan Offline
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sivan  Offline
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every vertices are handled similarly fine, no chunk border problems, it was bad only in A7 (but I had a workaround for it using d3dcomputenormals).

what you see rough is because of vertex distance i.e. terrain resolution. if it is set to denser you can get a much smoother terrain resulting in performance drop (I use 4 tiles as vertex distance i.e. 128 quants which is okay for me). and I used here high raise values to see changes clearly. moreover there is a smoothing option to post process your rough terrain by a few clicks to get something really natural.

Edit: also the selected brush, and the manipulated area size have effect on the final smoothess of distorsion.

Last edited by sivan; 01/30/13 12:48.

Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #416331
01/30/13 14:42
01/30/13 14:42
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Yes that's different from indie engines havong some advanced terrain , big and smooth with good frame rate, and you would need the pro version that contains LOD on terrain.

Last edited by ratchet; 01/30/13 14:43.
Re: What are you working on? [Re: ratchet] #416336
01/30/13 15:03
01/30/13 15:03
Joined: Mar 2011
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Budapest
sivan Offline
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sivan  Offline
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yes it's a big limitation and performance drop that should be changed


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #416374
01/30/13 18:41
01/30/13 18:41
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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@Realspawn :
I just checked your video, good prototype work.

-The karts seems tiny compared to road and texture size (or you should make smaller the textures grass on the sides of the road)

-The karts seems to be flying ? not enought contact to roda or the shadow is not enought strong or perhaps you could go for real shadow ?

Later improvments :
make BIG panels showing BIG power up Icons and colorfull.


Keep the good work !

Re: What are you working on? [Re: ratchet] #416426
01/31/13 13:07
01/31/13 13:07
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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@ratchet
I have not found any car game example without the physics in c-lite.
As I am a non coder i try to create all from scratch step by step. so all you see is the base foundation of a full game. The cars do fly sometimes due to the path thing when i use path spline the models get spinning around instead of staying at their path so i keep experimenting laugh
Next clip i will use shadows laugh


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: ratchet] #416427
01/31/13 13:07
01/31/13 13:07
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
I just added 36 new ground textures to MapBuilder, you can get it soon. an example using 5 of them:



Free world editor for 3D Gamestudio: MapBuilder Editor
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