2 registered members (AndrewAMD, Quad),
843
guests, and 1
spider. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: What are you working on?
[Re: ratchet]
#416443
01/31/13 14:58
01/31/13 14:58
|
Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
|
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
|
yes.
but grass sprites are mainly okay for pro users. 80% of them are clipped at lod0 distance, and the remaingings at lod1. I decreased their resolution but still performance eaters in large quantity. this is why the grass model category exists (I will add new models soon to them too), they work faster.
shrubs sprites consist of a group of _x3 sprites, you can define the quantity from 1 to 5 resulting in max 15 sprites per shrub. they have a special lod clipping, the first sprite is clipped at lod2, the second at lod1, all the others at lod0 distance, thus they can be used effectively due to my experiences, but they are mainly for fast design, models can be nicer and more fine tuned.
|
|
|
Re: What are you working on?
[Re: lostclimate]
#416467
01/31/13 18:29
01/31/13 18:29
|
Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
|
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
|
please don't forget, it's just an editor screenshot, not a game. things are approx. in good scale, but there is a scale slider. maybe hard to see on this image the 3d distances... I decreased sprite resolutions today afternoon, and it has a sensible effect on speed.
shrubs are not passable, I mean the sprites itself are passable, but each plant gets a collider entity, by default a cube, but if you load it in your game you can change it by script easily to any shape.
in my pathfinder, what I plan to adapt to more game types, heavy units (like vehicles or tanks) are already set to be able to go through shrubs, while infantry and cavalry are unable. once I need to implement smoothed vehicle movement (I have the reference material for it that suits my system)...
|
|
|
Re: What are you working on?
[Re: 3run]
#416479
01/31/13 19:20
01/31/13 19:20
|
Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
|
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
|
thanks, but they are just free stuff from nobiax.deviantart.com I spent some time with organizing and converting his works to my needs. simply better than the loopix collection, and totally free. I'm going to add some models with his nice textures, better trees than the current ones, and other plants, rocks, all having lods etc. the guard model is a 3dgs standard reference object, I will use it forever if I have time I will rig it to add mocap skeleton animations to it, I think it would be a big mistake to make it nicer
|
|
|
Re: What are you working on?
[Re: sivan]
#416495
01/31/13 21:48
01/31/13 21:48
|
Joined: Nov 2008
Posts: 354 saeculum II
MPQ
Senior Member
|
Senior Member
Joined: Nov 2008
Posts: 354
saeculum II
|
"sivan@ man, to be honest, I was amazed.. and if not that guard model on the middle of the screen, making his was throw the fields.. I could never believe that this is Acknex... Great work dude."
+1 great work love it!
new project in early stage...
Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
|
|
|
|